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Dungeon Rats, Iron Tower Studio's Age of Decadence dungeon crawler, officially announced
Game News - posted by Infinitron on Fri 16 September 2016, 02:38:09Tags: Dungeon Rats; Iron Tower Studio; Vince D. Weller
We've known that Iron Tower Studio have had plans to develop a party-based dungeon crawler set in the world of The Age of Decadence for a long time. Vault Dweller revealed some information about it in AoD's two post-release updates last year, and in June he revealed that it was planned for an October release, but compared to what we know about the Colony Ship RPG, details have been quite sparse. Until today, that is, when he published a news update on AoD's Steam community hub officially announcing it. The game's title: Dungeon Rats. Its official website was unveiled several hours later, with more details and a collection of screenshots:
Having already tested the futility of fighting the guards, you do not resist when you are hurled into a cage suspended above the main shaft. The barred door crashes shut, the crack of a whip signals a pair of slaves to the crank, and the cage begins its slow and creaking descent. A one way trip to hell awaits, past bright fires, screaming faces, and beyond, into the impenetrable blackness of the lower levels.
Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the same world as Age of Decadence. This is an RPG focused almost exclusively on squad level tactical combat for players who enjoy turn-based games in general, and AoD's combat systems in particular. If fighting your way out of a prison mine - and frequently dying in the attempt - is your idea of a good time, you've come to the right place.
Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.
- Tactical combat system, including standard attacks, aimed attacks targeting specific body parts, and per-weapon special attacks such as Whirlwind and Impale.
- Detailed crafting and alchemy systems: forge your own weapons, brew potions and poisons, experiment with Liquid Fire and Black Powder.
- 8 weapon types: Daggers, Swords, Axes, Hammers, Spears, Bows, Crossbows, and Throwing Weapons, each with its own advantages and disadvantages.
- Fully customizable main character, as well as 10 possible companions, not all of them human (maximum party size is 4).
- 50 challenging fights
- Party-based - the most frequently requested feature.
- Flanking and other strategic bonuses. Positioning matters a lot.
- Manual placement of your characters before a fight.
- Charisma determines the number and quality of your party members.
- Skill points are split between the party members: more people means fewer skills points per person and slower level ups.
- New weapons, armor, and creatures.
- 3 difficulty levels: Nice Guy, Tough Bastard, Murderous Psychopath