Pillars of Eternity II Fig Update #5: A Few Words on Returning Companions
Pillars of Eternity II Fig Update #5: A Few Words on Returning Companions
Game News - posted by Zed on Wed 1 February 2017, 09:06:23
Tags: Carrie Patel; Obsidian Entertainment; Pillars of Eternity II: DeadfireObsidian's Narrative Designer Carrie Patel pens the latest Fig update (doesn't really have the same ring to it as "Kickstarter update", does it?). This update is all about returning companions. And it's short. Here's a little about what she has to say about each of the companions making a return in Pillars II:
That's about it for that update. Uh, stay tuned.
As one of the writers on the original Pillars of Eternity and the White March expansions, I'm delighted to return to the world of Eora and bring along a few old friends. Aloth, Pallegina, and Edér will join you, the Watcher, in Deadfire, provided they survived their adventures in the Dyrwood. You'll find, however, that they've changed in the intervening years, and the people they've become depends in large part on how you left them at the end of Pillars of Eternity.
After the first game concludes, Aloth either becomes the new grandmaster of the Leaden Key or sets out to dismantle it. Both outcomes leave him chasing the mysteries of the gods, so it's no surprise that he comes to the Deadfire following many of the same leads as the Watcher. In either case, he's not the meek, deferential elf he used to be. Especially if the Watcher kept Iselmyr with him.
When the Watcher meets Pallegina in Defiance Bay, she's a paladin torn between conscience and duty. Depending on whether she obeys or defies her ducs' orders, she may end up honored or banished by the Brotherhood of the Five Suns. Regardless, Vailian interests pull her into the archipelago, whether as an elite champion, a disgraced soldier, or a humble Kind Wayfarer.
As an Eothasian and a Dyrwoodan, Edér struggled between faith in his god and loyalty to his country. When he learned the gods were not what he'd always believed, he found either comfort or freedom in that notion. He then went on to lead an underground Eothasian organization or revive the town of Dyrford accordingly. Yet whichever path he took, Edér accompanies the Watcher to Deadfire, hoping to help his old friend and learn what's become of his god.
Of course, if you sacrificed Aloth to the blood pool or lost Pallegina and Edér fighting the alpine dragon, you can replace them with custom adventurers knowing your choices (really) mattered...
Companions are set to be more tightly integrated with the narrative of Deadfire, so we wanted to bring back those whose personal stories will best tie in with the Watcher's and with the conflict unfolding in the archipelago. And wherever their new journey takes them, it's sure to test, challenge, and change them - and the Watcher - together.
After the first game concludes, Aloth either becomes the new grandmaster of the Leaden Key or sets out to dismantle it. Both outcomes leave him chasing the mysteries of the gods, so it's no surprise that he comes to the Deadfire following many of the same leads as the Watcher. In either case, he's not the meek, deferential elf he used to be. Especially if the Watcher kept Iselmyr with him.
When the Watcher meets Pallegina in Defiance Bay, she's a paladin torn between conscience and duty. Depending on whether she obeys or defies her ducs' orders, she may end up honored or banished by the Brotherhood of the Five Suns. Regardless, Vailian interests pull her into the archipelago, whether as an elite champion, a disgraced soldier, or a humble Kind Wayfarer.
As an Eothasian and a Dyrwoodan, Edér struggled between faith in his god and loyalty to his country. When he learned the gods were not what he'd always believed, he found either comfort or freedom in that notion. He then went on to lead an underground Eothasian organization or revive the town of Dyrford accordingly. Yet whichever path he took, Edér accompanies the Watcher to Deadfire, hoping to help his old friend and learn what's become of his god.
Of course, if you sacrificed Aloth to the blood pool or lost Pallegina and Edér fighting the alpine dragon, you can replace them with custom adventurers knowing your choices (really) mattered...
Companions are set to be more tightly integrated with the narrative of Deadfire, so we wanted to bring back those whose personal stories will best tie in with the Watcher's and with the conflict unfolding in the archipelago. And wherever their new journey takes them, it's sure to test, challenge, and change them - and the Watcher - together.
That's about it for that update. Uh, stay tuned.
There are 47 comments on Pillars of Eternity II Fig Update #5: A Few Words on Returning Companions