Pillars of Eternity II Fig Update #18: Ship Crew Stretch Goal, Final Hours
Pillars of Eternity II Fig Update #18: Ship Crew Stretch Goal, Final Hours
Game News - posted by Infinitron on Fri 24 February 2017, 20:25:37
Tags: Obsidian Entertainment; Pillars of Eternity II: DeadfireThe Pillars of Eternity II: Deadfire Fig campaign hit $4M of funding this morning, unlocking the New Ship Types stretch goal, and the next one at $4.25M looks like a sure thing. A couple of hours ago Obsidian started their final day Twitch stream, and with less than six hours left on the clock, they've published a new Fig update announcing a stretch goal for $4.5M. If the campaign manages to reach that amount, they'll add a ship crew management aspect to the game, which is something that a number of people have requested.
What can we say to our fans, backers, and investors to express our gratitude for your incredible support for Pillars of Eternity II: Deadfire? You've exceeded all of our expectations -- and there's still time to take this campaign even higher! At more than $4 million in funding, we're closing in rapidly on our $4.25 million stretch goal of the talking, intelligent weapon for Pillars II, and having seen some of the initial ideas the team came up with for this, we want you to know: it will be... freakin'... cool!
However, we also wanted to reveal our next stretch goal at $4.5 million, since -- amazingly -- there's a real possibility we'll reach that before the end of the campaign today! We racked our brains and came up with something we think you're going to love:
Ship Crews
Ships alone are pretty awesome, of course, and customizing your ship is even more awesome -- but what about being able to hire and manage the crew of your ship? For the $4.5 million stretch goal, we are introducing just that! Find, hire, and manage a crew for your ship. Once hired, crew members can be assigned roles on the ship, and will play a role in the events and battles that you encounter at sea. Crew members can gain experience and improve at their roles over time. The crew's skills will improve how effective your ship is in combat situations, and the crew can be assigned to defend your ship in the case that you get boarded by a hostile force. If your crew's morale isn't maintained, their effectiveness will go down, and, if you are a truly terrible captain to them, mutiny can even occur. We are also introducing crew dilemmas that will allow you to take charge and be the captain when they look to you for guidance!
Livestream/AMA
Our Livestream on Twitch is broadcasting as you read this, so come check it out! And don't forget that our AMA starts on Reddit at noon Pacific (8 PM GMT), so if you're a Redditor, head over there and come ask the team some questions!
Thanks to everyone for helping to expand and deepen Pillars II and to get us this far! Let's work together to make one, final push!
It's going to take a serious push to reach that goal, but let's see what happens. I think this campaign has already exceeded a lot of people's expectations.
What can we say to our fans, backers, and investors to express our gratitude for your incredible support for Pillars of Eternity II: Deadfire? You've exceeded all of our expectations -- and there's still time to take this campaign even higher! At more than $4 million in funding, we're closing in rapidly on our $4.25 million stretch goal of the talking, intelligent weapon for Pillars II, and having seen some of the initial ideas the team came up with for this, we want you to know: it will be... freakin'... cool!
However, we also wanted to reveal our next stretch goal at $4.5 million, since -- amazingly -- there's a real possibility we'll reach that before the end of the campaign today! We racked our brains and came up with something we think you're going to love:
Ship Crews
Ships alone are pretty awesome, of course, and customizing your ship is even more awesome -- but what about being able to hire and manage the crew of your ship? For the $4.5 million stretch goal, we are introducing just that! Find, hire, and manage a crew for your ship. Once hired, crew members can be assigned roles on the ship, and will play a role in the events and battles that you encounter at sea. Crew members can gain experience and improve at their roles over time. The crew's skills will improve how effective your ship is in combat situations, and the crew can be assigned to defend your ship in the case that you get boarded by a hostile force. If your crew's morale isn't maintained, their effectiveness will go down, and, if you are a truly terrible captain to them, mutiny can even occur. We are also introducing crew dilemmas that will allow you to take charge and be the captain when they look to you for guidance!
Livestream/AMA
Our Livestream on Twitch is broadcasting as you read this, so come check it out! And don't forget that our AMA starts on Reddit at noon Pacific (8 PM GMT), so if you're a Redditor, head over there and come ask the team some questions!
Thanks to everyone for helping to expand and deepen Pillars II and to get us this far! Let's work together to make one, final push!
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