Pillars of Eternity II Fig Update #21: Ship Crew Stretch Goal Unlocked
Pillars of Eternity II Fig Update #21: Ship Crew Stretch Goal Unlocked
Game News - posted by Infinitron on Thu 2 March 2017, 00:06:14
Tags: Obsidian Entertainment; Pillars of Eternity II: DeadfireYesterday Obsidian sent out a Pillars of Eternity II: Deadfire Fig update belatedly announcing the successful conclusion of the campaign, and also reminding people that they were still accepting pledges from slacker backers. That seems to have been enough to push them over $4.5M only a day later, unlocking the cool-sounding Ship Crew stretch goal. The new update explains:
We wanted to let all of you fans and backers know that we've hit $4.5 million and unlocked another stretch goal, the ability to find and hire crews for your ship!
If you recall, Ship Crews offer a whole new layer of interactivity for player ships: Find, hire, and manage a crew. Once hired, crew members can be assigned roles on the ship, and will play a role in the events and battles that you encounter at sea. We are also introducing crew dilemmas that will allow you to take charge and be the captain when they look to you for guidance!
This also puts in reach our next two goals: Sea Monsters and Fishing at $4.75 million and, of course, our 8th Companion, Ydwin, at $5 million. As a reminder, the Pillars II developers gave some details on how Sea Monsters and Fishing would work in a previous update.
In Deadfire, fish will provide you with different rest bonuses and give you more recipes to cook up to help you on your adventures. Fishing will trigger scripted interactions on your boat where you can choose various baits you have collected and see what fish you can catch. Different areas on the world map will have different fish below the surface. You can be an occasional line-dropper or an expert fisherman. And who knows, maybe you'll hook some rare gear or run into sea monsters who have only been spoken of in tales...
We're excited to see if we can achieve the next two goals before the 60-day slacker-backer period is up!
Obsidian are accepting new pledges both on their own website via PayPal and on the Fig page, with the same prices and rewards as during the campaign. Effectively, the campaign is silently continuing for another two months. Of course, for the next ten days there's a superior way of contributing...If you recall, Ship Crews offer a whole new layer of interactivity for player ships: Find, hire, and manage a crew. Once hired, crew members can be assigned roles on the ship, and will play a role in the events and battles that you encounter at sea. We are also introducing crew dilemmas that will allow you to take charge and be the captain when they look to you for guidance!
This also puts in reach our next two goals: Sea Monsters and Fishing at $4.75 million and, of course, our 8th Companion, Ydwin, at $5 million. As a reminder, the Pillars II developers gave some details on how Sea Monsters and Fishing would work in a previous update.
In Deadfire, fish will provide you with different rest bonuses and give you more recipes to cook up to help you on your adventures. Fishing will trigger scripted interactions on your boat where you can choose various baits you have collected and see what fish you can catch. Different areas on the world map will have different fish below the surface. You can be an occasional line-dropper or an expert fisherman. And who knows, maybe you'll hook some rare gear or run into sea monsters who have only been spoken of in tales...
We're excited to see if we can achieve the next two goals before the 60-day slacker-backer period is up!
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