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Pillars of Eternity II Fig Update #30: Creating Environments

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Pillars of Eternity II Fig Update #30: Creating Environments

Development Info - posted by Infinitron on Thu 20 April 2017, 01:24:03

Tags: Obsidian Entertainment; Pillars of Eternity II: Deadfire

This week's Pillars of Eternity II: Deadfire Fig update offers a behind-the-scenes look at Obsidian's environment creation pipeline, using the map of the Vailian Trading Company headquarters as an example. It's the kind of update we've seen many times before in previous crowdfunding campaigns, but it has been a slow news day and there's a part of it that's kind of amusing. Carpets are the new cobblestones (click to zoom in):

The first pass render of scenes is sent to our Art Director and Lead Designer for review. They look over the master beauty render and make notes for both VFX and the environment artist to address in the second art pass.



When notes are finished, the environment artist begins work on a second pass of the scene.


Deadfire is now in the final week of its extended crowdfunding period, with $4.66M of funding. Still nearly $90,000 from the next stretch goal. Maybe they could add it anyway?

There are 34 comments on Pillars of Eternity II Fig Update #30: Creating Environments

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