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Warhammer 40,000: Rogue Trader 1.2 Update and Void Shadows DLC Companion Introduction

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Warhammer 40,000: Rogue Trader 1.2 Update and Void Shadows DLC Companion Introduction

Game News - posted by Infinitron on Wed 26 June 2024, 22:12:59

Tags: Owlcat Games; Warhammer 40,000: Rogue Trader; Warhammer 40,000: Rogue Trader - Void Shadows

https://roguetrader.owlcat.games/news/en/38



Abelard, introduce the second gargantuan update 1.2 to the players!

It is the biggest update of the game so far, containing over 2500 changes, about 30% larger than 1.1. We’ve left out some internal and minor changes and combined some others together to keep the size of these patch notes reasonable.

Here’s a glimpse of what to expect:
  • Major balance updates - deep rebalance of out-of-sequence turns, buffs to Sanctioned Psykers and Pyromancy, tuning of scaling in the late game, and much more;
  • QoL changes to the UI - improved inventory sorting, quests being marked on star systems, massive improvements to level up screen, better tooltips, improvements to the combat log, and more;
  • Various improvements for locations across the game - pathing, visual effects, cover placement, backgrounds, improved NPC appearance and variety;
  • New dialogues for secret companions, fixes and updates for existing dialogues, fixes for epilogue slides;
  • Improved rumour system with rumour zones now highlighted on the map;
  • Updates for some cutscenes - better animations, timing, cameras;
  • Improvements to co-op: desync fixes, custom portrait transfer, save file size reduction, up to two additional custom mercenary characters available in Prologue - play together from the start!
  • Many new animations;
  • New visual effects (for abilities, auras, creature animations, and more);
  • New sound effects and corrections to VO;
  • New item icons;
  • A few new talents;
  • Localization improvements and countless typo fixes for all languages;
  • Massive amount of bug fixes for all aspects of the game;
  • And much more!
Due to the massive changes to the mechanics, all members of the current party in existing saves will receive a special ability, allowing them to perform a one-time free respecialization. The ability will be removed as soon as the party gains access to the usual means of respecialization;

Please be aware of the plot spoilers below!

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.​

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