Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Arx I and II interview at RPGDot

Visit our sponsors! (or click here and disable ads)

Arx I and II interview at RPGDot

Interview - posted by Saint_Proverbius on Wed 9 April 2003, 01:12:46

Tags: Arkane Studios; Arx Fatalis

RPGDot has posted a groovy interview with Raphael Colantonio on some design merits of Arx Fatalis and the new project they're also working on. Here's one fun bit:

Dagon: :) Reassure me... Will there be sequences based on dexterity? I cursed your name whenever there were platform jumps over lava in the Dwarf mines!

Raphael Colantonio: In fact... The reason why people cursed us in the lava sequence was because it wasn't properly made. Here's what we realized by reading the reviews: the game being rather big and having few moments of action or role or adventure, the players didn't all take it the same way. Some tried to compare us to Morrowind or other hardcore RPGs with lots of stats everywhere, without action and lots of dialogues, etc... Those players blamed the lack of weapon, armor and sub-quests variety, etc... Knowing that we really didn't want to make a game like Morrowind, it's a little bit like if someone would have blamed the lack of variety of cars compared with Ridge Racer... It kind of bothered us a little.

Jump puzzles in a CRPG are like having to stop for bathroom breaks in a racing game, just not a good idea!

There are 4 comments on Arx I and II interview at RPGDot

It's a turn-based RPG thing on KickStarter.


RAISED: $558.42 USD (74%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0507588386536 seconds