Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Pillars of Eternity II gets full voice acting

Visit our sponsors! (or click here and disable ads)

Pillars of Eternity II gets full voice acting

Game News - posted by Infinitron on Sat 14 April 2018, 02:10:47

Tags: Aarik Dorobiala; Justin Bell; Obsidian Entertainment; Pillars of Eternity II: Deadfire

We've been told that Pillars of Eternity II will have a lot more voice acting than the first game. Today, by way of tweet, we've learned that "a lot" actually means all of the dialogue in the game. Which is...wow. It looks like Divinity: Original Sin 2 has set the standard that all top-tier isometric RPGs will have to meet from now on. I wonder when they decided to do this, and what impact it'll have on the game's writing - now and in the future. Here's the announcement, from the mouth of audio director Justin Bell.


I'm guessing that this was meant to be announced in the audio team Fig update that Obsidian promised back in February, but apparently that update is in "development hell". Note that according to Josh Sawyer, the full voice acting doesn't include narration of prose, except in the intro, endgame and a small number of important scripted interactions.

There are 184 comments on Pillars of Eternity II gets full voice acting

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0637609958649 seconds