The New World Update #27: State of the Game - First Animations
The New World Update #27: State of the Game - First Animations
Game News - posted by Infinitron on Fri 25 May 2018, 00:15:21
Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio; Vince D. WellerVault Dweller has published a new "State of the Game" update for The New World, summarizing the past three months of development. The previous update from January came with the game's first screenshots. This one gives us our first look at its animations, in the form of a bald dude shooting a gun. Snap shot, regular shot, aimed shot, and revolver fanning:
Our train seems to be speeding up. Here is what we managed to scratch off the list in the last 3 months:
- Loot screen
- Trade screen
- Character appearance customization (the system is in place, all we need are the art assets)
- Options menu
- Char creation screen
- Attack effects / Status effects (different effects can be assigned to attacks and applied on hit)
- Clothes and weapon items visual mechanics: showing/hiding, opacity masks
- Visual attack effects: muzzle flashes, sounds, particles
- Party inventory
- More animation states: more characters' body poses and better transitions between them
- Attacks of opportunity, interrupt attacks, reaction shots
- Combat AI (in progress)
- Grenades (in progress)
We have fifteen unique attacks (at the moment). Each attack has many different animations. Plus knockdowns, dodging (melee only), crouching, idle, a variety of death animations, etc. Overall, the combat system alone has over 200 animations, so hopefully you won't be bored.
Looking good! Hopefully the next one of these updates will be first gameplay footage.
Our train seems to be speeding up. Here is what we managed to scratch off the list in the last 3 months:
- Loot screen
- Trade screen
- Character appearance customization (the system is in place, all we need are the art assets)
- Options menu
- Char creation screen
- Attack effects / Status effects (different effects can be assigned to attacks and applied on hit)
- Clothes and weapon items visual mechanics: showing/hiding, opacity masks
- Visual attack effects: muzzle flashes, sounds, particles
- Party inventory
- More animation states: more characters' body poses and better transitions between them
- Attacks of opportunity, interrupt attacks, reaction shots
- Combat AI (in progress)
- Grenades (in progress)
We have fifteen unique attacks (at the moment). Each attack has many different animations. Plus knockdowns, dodging (melee only), crouching, idle, a variety of death animations, etc. Overall, the combat system alone has over 200 animations, so hopefully you won't be bored.
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