Druidstone has reached alpha
Druidstone has reached alpha
Game News - posted by Infinitron on Tue 9 October 2018, 00:57:10
Tags: Ctrl Alt Ninja; Druidstone: The Secret of the Menhir ForestCtrl Alt Ninja have published a brief new development update to announce that Druidstone has reached its alpha milestone. That means the game is playable from start to finish with all major features implemented. It's still a long way towards beta and release, but in the meantime we have a new screenshot to admire.
We are glad to announce that Druidstone has just reached alpha milestone! Alpha in our terminology means that the game can now be played from the beginning to the end and all major features have been implemented. Sure, there are some rough corners and the fat and variety is still missing (more equipment, abilities and the like) but the main campaign is now there. It’s always a special moment to play through a game in development for the first time, and our very own Juho has been fully occupied with that tasks for the past days. Luckily, he encountered only three crashes (which have been fixed already) and a game breaker which caused all equipped items to get lost in the middle of the campaign (oops!).
Next week we are going to regroup, go through the feedback gathered during the alpha test and form a battle plan how to get Druidstone to beta. We suspect the TODO-list is going to be rather hefty, but this is normal and nothing to worry about.
To celebrate the milestone, below is a new screenshot from the alpha build, featuring Niederdorf Manor, an important location with a darker mood. The level is still missing beta level polish, but it already brings a nice variety to the wilderness and dungeon locations, don’t you think?
Additional screenshots have been posted on the official Druidstone Twitter account over the past few weeks. You could already tell this from the screenshot in the summer update earlier this year, but it's increasingly clear that the game will feature Blackguards-style set piece combat scenarios with unique objectives. Hopefully it won't be long before we get to see it in motion. Maybe in the next Christmas update?
We are glad to announce that Druidstone has just reached alpha milestone! Alpha in our terminology means that the game can now be played from the beginning to the end and all major features have been implemented. Sure, there are some rough corners and the fat and variety is still missing (more equipment, abilities and the like) but the main campaign is now there. It’s always a special moment to play through a game in development for the first time, and our very own Juho has been fully occupied with that tasks for the past days. Luckily, he encountered only three crashes (which have been fixed already) and a game breaker which caused all equipped items to get lost in the middle of the campaign (oops!).
Next week we are going to regroup, go through the feedback gathered during the alpha test and form a battle plan how to get Druidstone to beta. We suspect the TODO-list is going to be rather hefty, but this is normal and nothing to worry about.
To celebrate the milestone, below is a new screenshot from the alpha build, featuring Niederdorf Manor, an important location with a darker mood. The level is still missing beta level polish, but it already brings a nice variety to the wilderness and dungeon locations, don’t you think?