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Warhorse Studios acquired by THQ Nordic subsidiary Deep Silver
Company News - posted by Infinitron on Wed 13 February 2019, 21:17:14Tags: Deep Silver; Kingdom Come: Deliverance; THQ Nordic; Warhorse Studios
The sprawling THQ Nordic empire made another surprising expansion this morning with the acquisition of Warhorse Studios, developers of Codex GOTY runner-up Kingdom Come: Deliverance, for the fine sum of 33.2M Euros. More specifically, Warhorse is joining THQ Nordic's Koch Media subsidiary, better known to gamers as Deep Silver, which makes sense considering Deep Silver were the publishers for Kingdom Come. Some will rue the outspoken studio's loss of independence, but in the long run it might be better than remaining under the thumb of a Czech mobster energy magnate. Here's Koch's press release:
THQ Nordic AB’s indirectly wholly owned subsidiary Koch Media GmbH has today entered into an agreement to acquire the Prague based Warhorse Studios s.r.o., a leading game developer behind the successful award-winning title Kingdom Come: Deliverance.
February 13th marks not only the 1st anniversary of the release but also unlocks a new sales achievement for the game. Warhorse and Koch Media are proud to announce that the title has sold over 2 million copies across all platforms by now. Alongside this, the game has also won over 30 media, show and sales awards all around the globe.
The acquisition, which includes the development studio and all intellectual property rights, is a natural result of the previous successful cooperation between Warhorse Studios and Koch Media.
“Becoming part of THQ Nordic family is an important milestone for our studio. We began as a small start-up with a handful of employees who were enthusiastic enough to join this challenging project. The skills of our team members, trust and support of our main investor and passion of our fans, who supported development of Kingdom Come: Deliverance through a Kickstarter campaign, helped us grow to an international level. We believe that backing by THQ Nordic and Koch Media will give us an extra push in our mission to bring exciting games to our customers and extend the frontiers of the gaming industry,” says Martin Fryvaldsky, CEO Warhorse Studios.
Dr. Klemens Kundratitz, CEO Koch Media GmbH adds: “We are delighted to welcome the team from Warhorse Studios in the Family. The successful cooperation we developed during our journey with Kingdom Come: Deliverance linked both our companies already very closely and I am sure that our now even closer combined knowledge and experience will open up amazing new opportunities for both companies. Not only the 2 Million sold copies but also the motivation within the teams to create new ideas combined with the learnings from the past, are a rock solid foundation for future projects to build on.”
”Warhorse Studios is one of the leading independent studios in Europe and I am proud to welcome them to the THQ Nordic group. Kingdom Come: Deliverance, which has now sold over 2 million copies, has been a great success since the release exactly one year ago. I look forward to continuing to witness the owners run the studio and drive the creative process for many years”, says Lars Wingefors, CEO of THQ Nordic AB.
Some more numbers:
To bring perspective to what has been a journey back in time the team sat back and relaxed a bit, which is an achievement in itself given the fact that over 5.000 liters of coffee went into creating Bohemia 1403.
Looking back the devs want to share even more facts about Kingdom Come: Deliverance and the story that started as one of the most successful Kick Starter projects and grew into one of the most celebrated RPG experiences of the past year. The script alone fills over 2.200 pages of text, that’s 4.1 Million letters. The amazing journey took Henry and the team at Warhorse to over 40 public events around the world – meaning Henry travelled 4 times around the globe – not bad for the son of a 1403 blacksmith from Bohemia! 50 actors recorded more than 45.000 unique lines for the games amazing cut scenes. And while part of the team was on the road others dedicated one year of their life to create a in game monastery.