Bard's Tale IV Kickstarter Update #55: Director's Cut coming in June
Bard's Tale IV Kickstarter Update #55: Director's Cut coming in June
Game News - posted by Infinitron on Mon 18 February 2019, 22:43:47
Tags: inXile Entertainment; Paul Marzagalli; The Bard's Tale IV: Barrows DeepBard's Tale IV was a flop on release, but thanks to the Microsoft buyout, inXile have been able to continue supporting it. In December, they announced that a major update was on the way, featuring numerous improvements and a free DLC. As is often the case, that update has now become a full-blown Director's Cut, to be released in June. The latest Kickstarter update has the details:
So that's nine months of post-release support for a game that appears to have sold fewer than 50,000 copies. Pretty nice! The only catch is that Mac and Linux backers are going to have to wait until then to play the game.
2.0 expands to become the Director’s Cut
We are still in development on the free DLC patch, which also includes a number of other player-requested features and items off of our own post-release support list. As the scope of the patch has expanded (and continues to), we decided that it warranted a more formal title than 2.0. When released, it will turn the game into “The Bard’s Tale IV: Barrows Deep - Director’s Cut”. We are introducing several new features, most notably the previously mentioned DLC and an engine update, a larger undertaking allowing us to further improve performance and optimization. Many of those features were discussed in our last update, and include:
We are still in development on the free DLC patch, which also includes a number of other player-requested features and items off of our own post-release support list. As the scope of the patch has expanded (and continues to), we decided that it warranted a more formal title than 2.0. When released, it will turn the game into “The Bard’s Tale IV: Barrows Deep - Director’s Cut”. We are introducing several new features, most notably the previously mentioned DLC and an engine update, a larger undertaking allowing us to further improve performance and optimization. Many of those features were discussed in our last update, and include:
- A new dungeon and story line featuring new enemy types
- New items (master-crafted gear and Dwarven Weapons)
- Inventory filtering
- Expanded balancing efforts across the entire game (combat, economy, abilities, etc.) based on player feedback and our own testing
- A new Song of Exploration allowing you to bypass puzzles if those aren't your jam
- Additional character portraits
- A new intro animatic
- Expanded work on improving localization
- Updated game engine
- Improved performance and stability
- Improved level art
- Reworked main menu
- Numerous bug fixes
So that's nine months of post-release support for a game that appears to have sold fewer than 50,000 copies. Pretty nice! The only catch is that Mac and Linux backers are going to have to wait until then to play the game.
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