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The Outer Worlds Feature at Game Informer: Development History and the State of Obsidian

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The Outer Worlds Feature at Game Informer: Development History and the State of Obsidian

Interview - posted by Infinitron on Fri 1 March 2019, 00:59:32

Tags: Feargus Urquhart; Leonard Boyarsky; Obsidian Entertainment; The Outer Worlds; Tim Cain

The final week of Game Informer's big feature on The Outer Worlds has given us two more interviews. On Monday, Tim Cain and Leonard Boyarsky shared some of their experiences from the game's development. According to Leonard, keeping the game within scope has been a challenge and it's had to be scaled back twice, but overall development has "gone great". On Wednesday, Game Informer published their interview with Feargus Urquhart. He spoke about Microsoft's acquisition of Obsidian and the general state of the studio, and revealed some details about the earliest history of the concept that became The Outer Worlds. Apparently, there are "three-ish" development teams at Obsidian right now, two of which are working on unannounced new projects. Anyway, here are the videos:


These are probably the last two pieces of content from Game Informer's visit to Obsidian. However, they plan to do another interview with Tim and Leonard in a future episode of the site's weekly podcast, with questions solicited from the community. You can submit a question by leaving a comment here.

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