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Colony Ship Update #38: Combat Demo Update #5 - Quest Dialogue Sample

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Colony Ship Update #38: Combat Demo Update #5 - Quest Dialogue Sample

Game News - posted by Infinitron on Sat 8 June 2019, 22:31:46

Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio; Vince D. Weller

Coming in right before tomorrow's explosion of news from E3 is this month's Colony Ship development update, with another status report on the game's upcoming combat demo. Progress on the portraits and animations that have been holding the demo up is slow but ongoing. The update includes examples of two recently added portraits and a new pistol animation. There's also a sample of quest dialogue from the Pit, and of course the usual batch of screenshots from the arena. The new features demonstrated in the screenshots this time are poison gas grenades and feats. I'll post two of them here:



News from the front:

- Progress on the portraits and animations is still slow. Meet generic combat NPC 05 and 06. The helmets and goggles reflect the in-game headgear models. Ivan finished tweaking the rifles animations, going over the pistol animations now (over 200 animations).

- Programming and design are right on schedule, which is a lot more important as I'd rather wait for portraits and animations than for the programming tasks to be completed.

- Scott and I are working on dialogues for the side quests; I hope to have all the quests and dialogues for the Pit ready by the end of the month. Random snippets:

* * *

“What can I get you?” The bartender has spotted you looking over the assortment of unlabeled, plastic gallon jugs, each with its own unappealing liquid in some shade of brown. “We got Gutwarmer, Rat Poison, High Voltage, Firewater, and Absolution. Special on the Rat Poison right now, every third round is free for as long as you're able to drink it.”

* * *
Three men stand silently about a portable heater, the Ship equivalent of the frontier campfire, minus the good cheer.

“Do you have it?” the man in charge says in a voice hoarse and low. The left side of his face is disfigured with gruesome, saucer-sized scars, like vicious sucker marks. From one of these rippled craters, the angry orange light of an ocular implant is doing duty for a missing eye. You suppress a shudder thinking about the tentacle that must have delivered that kiss. Everyone’s heard the stories, of course, but you felt better telling yourself they were exaggerated.

1. Continue.

Chance hurriedly yanks a dusty old control module from his belt bag and passes it to Scarface. The Granger glances down at it, no more than a quick take, then tosses it to ground.

“What’s the deal?” asks Chance, his righteous indignation more than slightly overplayed. “You wanted a tower control module, I brought you a tower control module. Now where’s my money? I got shit to do.” He cuts his eyes at you, both in a naked appeal for support and to give himself a break from looking at his mark.

Scarface isn’t looking at Chance anymore, though. His implant is giving you a hard stare, and you’re guessing it’s not interested in your haircut. Judging by the design, it’s military hardware, already locked in and analyzing its target.

1. “The money, like he said. Best if you don't make us ask again.”
2. “What if I can get this module for you?”
Two more months to go, hopefully. See the full update for the rest of the screenshots including descriptions.

There are 57 comments on Colony Ship Update #38: Combat Demo Update #5 - Quest Dialogue Sample

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