Solasta Kickstarter Update #16: Character Creation Sneak Peek
Solasta Kickstarter Update #16: Character Creation Sneak Peek
Game News - posted by Infinitron on Thu 26 September 2019, 00:38:17
Tags: Mathieu Girard; Solasta: Crown of the Magister; Tactical AdventuresThe Solasta: Crown of the Magister Kickstarter campaign is very close to reaching its funding goal. Today's Kickstarter update offers a peek at the game's first stretch goal reward, which is the "Lawkeeper" background. In 5th Edition D&D, a character's background determines bonus proficiencies, starting equipment and so on, but in Solasta they also determine your personality and dialogue options. Of course, backgrounds are just one of the things you'll get to pick when you create a character. The pre-alpha demo doesn't include character creation, but it does exist and is being implemented by Mathieu Girard himself. The update has screenshots and details:
You were many to ask about Character Creation, as it was absent from the Pre-Alpha Demo on Steam. And for good reasons too! Tabletop RPGs wouldn't be half as fun if you were stuck with Pre-generated characters.
Today we'll be sharing with you our progress on the Character Creation Tool, which is currently being implemented by none other than our Creative Director (and CEO). Please keep in mind that a lot of what you will see is still work in progress, so do not make assumptions based on these images (like the number of races / classes displayed). There might also be some placeholders. But first, a word from the Boss (who's sitting at his desk tinkering with what you're about to see):
The Character Creation was actually the first part of the game I developed (more than a year ago, before the studio was established), in conjunction with the database of classes, races, etc. It made sense to start working on this first, as a good tabletop game starts with character creation. The complexity was to figure out how to handle all the possibilities of character creation in a unique interface. It was fully functional in our early prototype, then set aside as we focused on the Ruins of Telema and in-game features. Now that we are moving our focus towards developing the full game experience, our UI/UX partners FIGS have produced the gorgeous concepts that you see today. They know RPGs, but they are not SRD experts so there may be incorrect / temporary fluff in some screens. I have also started implementing this new design to enable the final Character Creation feature for the game.
I believe most of you will be very familiar with Character Creation works, though I'll still be explaining for those who may not know the system so well. You will first be selecting the Race & Sub-Race of your character, which will grant you Racial Features and Stat Bonuses.
After that, you'll be choosing your Class. This will give you Class Features, Proficiencies and Saving Throws on top of what you already got from selecting your Race. Skills will be selected later down the line, and Spellcasting Classes such as the Wizard here will be selecting their Spells after that.
We're now reaching Background Selection. As we presented at the beginning of this article, Backgrounds in Solasta actually have a lot of hidden attributes on top of the usual Proficiencies and Equipment, so do keep that in mind when selecting one!
You've been patient so far, now is finally the time to roll the dice! In the current system, we're using the standard 4d6 drop 1 - meaning you throw four 6-faced dice, keep the three best rolls and add them up to get an attribute score (rinse & repeat 6 times). And for those who like to "force their luck" we have an option to reroll the dice as many time as you want. It's a single player game, no-one will judge you. Maybe.
For those who want, you also have the option to use the Standard Array as shown here in the "Predetermined" option. Standard Array gives you a score of 15, 14, 13, 12, 10, 8 - which you can then distribute as you want in the different Attributes.
We also have the Point Buy System for those who prefer it that way. How it works is that all your Attributes start at 8, and you have 27 points to spend. You can't get an Attribute past 15 (before Racial Bonuses), and increasing one past 13 cost 2 points instead of 1 per Attribute point (so 12 -> 13 costs 1 point, but 14 -> 15 costs 2 points).
This is the end of our Character Creation Preview for today! We'll have more to show in the weeks to come.
Very cool. It's nice to have a substantial non-lore update for a change, too.Today we'll be sharing with you our progress on the Character Creation Tool, which is currently being implemented by none other than our Creative Director (and CEO). Please keep in mind that a lot of what you will see is still work in progress, so do not make assumptions based on these images (like the number of races / classes displayed). There might also be some placeholders. But first, a word from the Boss (who's sitting at his desk tinkering with what you're about to see):
The Character Creation was actually the first part of the game I developed (more than a year ago, before the studio was established), in conjunction with the database of classes, races, etc. It made sense to start working on this first, as a good tabletop game starts with character creation. The complexity was to figure out how to handle all the possibilities of character creation in a unique interface. It was fully functional in our early prototype, then set aside as we focused on the Ruins of Telema and in-game features. Now that we are moving our focus towards developing the full game experience, our UI/UX partners FIGS have produced the gorgeous concepts that you see today. They know RPGs, but they are not SRD experts so there may be incorrect / temporary fluff in some screens. I have also started implementing this new design to enable the final Character Creation feature for the game.
I believe most of you will be very familiar with Character Creation works, though I'll still be explaining for those who may not know the system so well. You will first be selecting the Race & Sub-Race of your character, which will grant you Racial Features and Stat Bonuses.
After that, you'll be choosing your Class. This will give you Class Features, Proficiencies and Saving Throws on top of what you already got from selecting your Race. Skills will be selected later down the line, and Spellcasting Classes such as the Wizard here will be selecting their Spells after that.
We're now reaching Background Selection. As we presented at the beginning of this article, Backgrounds in Solasta actually have a lot of hidden attributes on top of the usual Proficiencies and Equipment, so do keep that in mind when selecting one!
You've been patient so far, now is finally the time to roll the dice! In the current system, we're using the standard 4d6 drop 1 - meaning you throw four 6-faced dice, keep the three best rolls and add them up to get an attribute score (rinse & repeat 6 times). And for those who like to "force their luck" we have an option to reroll the dice as many time as you want. It's a single player game, no-one will judge you. Maybe.
For those who want, you also have the option to use the Standard Array as shown here in the "Predetermined" option. Standard Array gives you a score of 15, 14, 13, 12, 10, 8 - which you can then distribute as you want in the different Attributes.
We also have the Point Buy System for those who prefer it that way. How it works is that all your Attributes start at 8, and you have 27 points to spend. You can't get an Attribute past 15 (before Racial Bonuses), and increasing one past 13 cost 2 points instead of 1 per Attribute point (so 12 -> 13 costs 1 point, but 14 -> 15 costs 2 points).
This is the end of our Character Creation Preview for today! We'll have more to show in the weeks to come.
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