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Gamedec Dev Diary: Introducing Harvest Time
Development Info - posted by Infinitron on Fri 7 February 2020, 21:06:08Tags: Anshar Studios; Gamedec
Following another exclusive early reveal at PC Gamer yesterday, Anshar Studios have released the next dev diary for their upcoming cyberpunk virtual world detective RPG Gamedec. This time it's about Harvest Time, the exploitative Wild West F2P MMO which we saw in the Shacknews gameplay video back in September. Here's the dev diary and an excerpt from the accompanying press release:
FOR IMMEDIATE RELEASE – February 7th, Katowice, Poland.
You’ve seen these games before – you wake up every day to water your crops, weed them out, fertilize them. They're pretty addictive, right? The more efficient and faster you are, the more money you make. But this can prove fatal when unhealthy competition, game addiction, and drugs or other stimulants come into play. And what if someone higher in the hierarchy is pulling the strings, exploiting gamers against their will? It's a job for you, a game detective. Leave the harsh but real Warsaw City and enter the virtual, western world of Harvest Time.
Watch Gamedec’s Harvest Time Development Diary HERE and investigate the case before it's too late.
If you like what you see, you can add the game to your Steam Wishlist. Don’t miss any updates! (https://store.steampowered.com/app/917720/Gamedec/)
Are you heading to PAX East in Boston this year? If yes, you’ll be able to meet the developers and try a hands-on demo of Gamedec. The game will be available at the Indie Games Polska (Indie Games Poland Foundation) stand, booth 24071.
Harvest Time is a free-to-play western farming game. In the Gamedecverse as much as our own, there’s a unique appeal to farming games – growing and caring for plants is magical, and a real treat for garden lovers. Gardens in the Gamedecverse exist only for the wealthiest citizens. The Wild West environment and cheerful atmosphere are what players love, or so it seems.
At first glance, Harvest Time is an idyllic game, perfect for people who want to relax after a long and industrious day. And it is – unless you approach it too seriously, or take advantage of the game’s mechanisms to make money. People react to hierarchies automatically, always trying to improve one’s position – and the game designers exploit this. You start grinding, without always knowing why. And if there’s any chance of earning real money, players will take advantage of it, too.