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Zoria: Age of Shattering is an upcoming turn-based tactical RPG with XCOM-inspired base management

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Zoria: Age of Shattering is an upcoming turn-based tactical RPG with XCOM-inspired base management

Game News - posted by Infinitron on Thu 30 April 2020, 22:57:04

Tags: Tiny Trinket Games; Zoria: Age of Shattering

Zoria: Age of Shattering is an upcoming turn-based tactical fantasy RPG from Romanian indie studio Tiny Trinket Games. Those are words that we've heard a lot over the past few years. What sets Zoria apart from other games of that description is an XCOM-inspired base management layer, though it's not procedurally generated or a sandbox. We first spotted the game back in September and today the developers released a free prologue on Steam, so it's time to give it a shoutout. Note however that the prologue doesn't include the aforementioned base management elements. Here's the launch trailer and announcement post:



Zoria: Age of Shattering Prologue is meant to introduce the player to the world of Zoria. The game consists of a series of unique places and events, dungeons, epic fights and classic, party-based RPG adventure.

While Zoria: Age of Shattering will be about balancing management of your followers and Outpost with adventuring out into the world, the Prologue is all about exploration, adventure and the stories and events that lead to the player taking control of the Outpost.

What you will find in this Prologue:

Story and Quests – the story follows the events that lead to the main character taking charge of the Outpost, the formation of his first party of followers and the stories he encounters along the way, stories that, together, paint a picture of the world and its inhabitants.

Survival system - resource management and, yes … hunger. Making camp and resting will restore health, vital resources and even cleanse a few negative effects. But resting is only available if the party has the necessary supplies. So, keep an eye for items around you that could provide supplies.

Tactical, turn-based combat. Most of the encounters should be easily managed by the player but there are a few that require a little more care and wise management of the available abilities. The combat itself is a mix of old and new, as it is turn-based but not grid-based, and not overly complex, allowing for a greater freedom of movement and gameplay speed.

Abilities and gear management – each follower class has its own abilities to choose from, abilities that get unlocked when a follower reaches certain levels. So different players have the choice of abilities to match their playstyle, for each class. Gear is acquired from combat, exploration and doing certain quests.

Environment-specific abilities: in Zoria, some places are only accessible by using some of your follower’s abilities and each class has a different environment-specific ability. Depending on the party, some areas may not be accessible and only returning with a different setup can insure all areas are explored.

With all this said, there are still a lot of things left out for the future.​

We're seeing more and more of these sorts of prologues on Steam these days because Valve's algorithms give them more visibility than proper demos. The full version of Zoria has its own Steam page. The game is supposed to be coming out sometime this fall.

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