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KotOR back-forth at Games Domain

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KotOR back-forth at Games Domain

Interview - posted by Saint_Proverbius on Sat 3 May 2003, 15:48:46

Tags: Star Wars: Knights of the Old Republic

There's a nifty Q&A about Star Wars: Knights of the Old Republic over at Games Domain where the BioWare folk answer questions about making the game for two platforms, release dates, and so on. Here's one that allowed them to re-iterate their most over-used PR tagline:


GD: Was there any point where Microsoft or indeed anyone told you "oh, it's a console game, don't make it to complicated as you would a typical PC game" - even though it's effectively a dual developed PC/Xbox title?

Teresa Cotesta:
Star Wars: Knights of the Old Republic is the first role-playing game based in the Star Wars universe. In creating this game, one of our main goals was to ensure we stay true to the Star Wars universe, and create an immersive story with action packed sequences and exciting characters. LucasArts has been great to work with and has provided us with tremendous support to ensure this happens. Our goal here at BioWare is make every game better than the last one, and using our experience from past games such as the Baldur's Gate series and Neverwinter Nights, we aimed to make this the best possible RPG experience on either console or PC.​

I still want to know their definition of better. Personally, if they want to make the best possible RPG experience, they should set their goals higher than what they've made and look towards what Interplay used to make, in house, back in the late 1990s.

Spotted this at HomeLAN Fed.

There are 19 comments on KotOR back-forth at Games Domain

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