Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Cyberpunk 2077 Night City Wire Episode 2: Lifepaths and Weapons

Visit our sponsors! (or click here and disable ads)

Cyberpunk 2077 Night City Wire Episode 2: Lifepaths and Weapons

Game News - posted by Infinitron on Mon 10 August 2020, 23:58:02

Tags: CD Projekt; Cyberpunk 2077

The second episode of the Night City Wire, CD Projekt's series of featurettes about the upcoming Cyberpunk 2077, was broadcast today. Once again it begins with a new trailer, this time introducing the game's three lifepath character origins. You'll be able to start out as a Street Kid, the typical lowlife cyberpunk, a Nomad, member of one of the freedom-loving clans who inhabit the badlands outside Night City, or a Corpo, specifically a counter-intelligence agent for Arasaka. The trailer is followed by a discussion with quest designer Philip Weber that reveals additional details. While the lifepath storylines will merge to some extent, CD Projekt intend to provide unique options for each one throughout the game. Philip provides some examples of what each lifepath might see in the quest from 2018's gameplay reveal video.

After a segment about the Swedish punk band that CD Projekt have hired to create the music of Johnny Silverhand comes another trailer introducing the game's weapons. The following discussion with gameplay designer Pawel Kapala is probably the most interesting part of the episode. Cyberpunk 2077 will have three types of guns - Power Weapons, which are basically standard guns but with ricocheting bullets, Tech Weapons, electromagnetically powered guns that can punch through cover, and Smart Weapons, whose bullets home on their targets. Weapons are further divided into rarity-based tiers ranging from Common all the way to Legendary, which are unique items that will be hard to find. There are also weapon mods, which include the usual attachments such as scopes and silencers as well as software chips that can modify the weapon on a more fundamental level. As you gain experience, your character's weapon handling will improve - reload time, accuracy, aiming speed, movement speed and so on.


That's pretty much it. No previews this time, other than an interview with Pawel over at VG247 with some additional details about weapon design. The next episode of the Night City Wire should be coming "soon".

There are 19 comments on Cyberpunk 2077 Night City Wire Episode 2: Lifepaths and Weapons

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.037482976913452 seconds