Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Feargus Urquhart talks about working with publishers at GamesIndustry Live

Visit our sponsors! (or click here and disable ads)

Feargus Urquhart talks about working with publishers at GamesIndustry Live

Interview - posted by Infinitron on Fri 8 October 2021, 17:48:13

Tags: Feargus Urquhart; Obsidian Entertainment

Obsidian studio head Feargus Urquhart appeared in a prerecorded interview yesterday at GamesIndustry Live, a business-oriented event running concurrently with EGX in London this year. The topic of the interview was developer-publish relationships, something Feargus has had a lot of experience with. He spoke about the Microsoft acquisition and about his experience working with publishers when Obsidian was still an independent company. While mainly positive, Feargus points at QA support as something that many publishers struggle with. For example, for Neverwinter Nights 2 Obsidian ended up having to recruit their own full-sized QA team. Publishers were also not always good at marketing the studio's smaller titles, such as Square Enix with Dungeon Siege III. Later on in the interview, Feargus also reveals that Obsidian once lost access to a particular license because of a small change to a contract that he missed.


I believe this is Feargus' first major public appearance since The Outer Worlds was in development. I wonder if that means anything.

There are 22 comments on Feargus Urquhart talks about working with publishers at GamesIndustry Live

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.064666986465454 seconds