DW Bradley chats with RPGDot
DW Bradley chats with RPGDot
Interview - posted by Saint_Proverbius on Mon 30 June 2003, 03:22:32
Tags: Dungeon Lords; DW BradleyThere's an interview over at RPG Dot with DW Bradley, who is making Dungeon Lords. You might remember the guy because he worked on some Wizardry games before coming up with the really awful Wizards & Warriors. Here's a bit of the fun:
RPGDot: What are the main differences between Dungeon Lords and your earlier games, say Wizards&Warriors or the later Wizardry games?
DW Bradley: Dungeon Lords is all new, a completely different kind of RPG from my previous games. Dungeon Lords brings high energy action combat in combination with deep story and detailed RPG elements, including an innovative new character development system. The game is full 3D 3rd person perspective view, and all real time. In Dungeon Lords, from the onset of character creation, the player controls and develops their hero with a multitude of attributes, class specializations, and skill choices to develop a truly unique personal character. Multiplayer allows a number of players to gather their individual heroes into a party and brave the dangers of the game together, and single player mode provides numerous allies that can be persuaded to join up with the player's hero as cohorts?
Next up, see DW Bradley bring tuna fish to the peanut butter and jelly sandwich.
Spotted this at Blue's News.
RPGDot: What are the main differences between Dungeon Lords and your earlier games, say Wizards&Warriors or the later Wizardry games?
DW Bradley: Dungeon Lords is all new, a completely different kind of RPG from my previous games. Dungeon Lords brings high energy action combat in combination with deep story and detailed RPG elements, including an innovative new character development system. The game is full 3D 3rd person perspective view, and all real time. In Dungeon Lords, from the onset of character creation, the player controls and develops their hero with a multitude of attributes, class specializations, and skill choices to develop a truly unique personal character. Multiplayer allows a number of players to gather their individual heroes into a party and brave the dangers of the game together, and single player mode provides numerous allies that can be persuaded to join up with the player's hero as cohorts?
Next up, see DW Bradley bring tuna fish to the peanut butter and jelly sandwich.
Spotted this at Blue's News.