Riftrunner chit chat at RPG Vault
Riftrunner chit chat at RPG Vault
Interview - posted by Saint_Proverbius on Sun 13 July 2003, 02:40:50
Tags: Beyond DivinityRPG Vault has posted an interview with Larian guy Swen Vincke about Riftrunner, their follow up CRPG to the world in Divine Divinity. Here's a bit on the combat:
Jonric: What kind of combat system will Riftrunner have? In particular, what aspects have you changed from before?
Swen Vincke: It's the same real-time combat system you had in Divine Divinity but there are some important changes. First of all, you now control a party of at least two characters, so that makes things a lot difference. It basically means that in the challenging combats, the pause button gets used a lot more as you give commands. Second, we changed the stats systems and combat equations quite drastically, so you'll notice that it isn't a hack fest anymore. I'll not get into too much detail now as we're still fine-tuning this, but it's very different.
I'm not sure it's the combat equations that made Divine Divinity a hack fest. I'd say it had more to do with the hordes of monsters everywhere.
Spotted this at Blue's News.
Jonric: What kind of combat system will Riftrunner have? In particular, what aspects have you changed from before?
Swen Vincke: It's the same real-time combat system you had in Divine Divinity but there are some important changes. First of all, you now control a party of at least two characters, so that makes things a lot difference. It basically means that in the challenging combats, the pause button gets used a lot more as you give commands. Second, we changed the stats systems and combat equations quite drastically, so you'll notice that it isn't a hack fest anymore. I'll not get into too much detail now as we're still fine-tuning this, but it's very different.
I'm not sure it's the combat equations that made Divine Divinity a hack fest. I'd say it had more to do with the hordes of monsters everywhere.
Spotted this at Blue's News.