ToEE Developer Journal #5 at RPGVault
ToEE Developer Journal #5 at RPGVault
Interview - posted by Spazmo on Fri 8 August 2003, 18:39:15
Tags: Temple of Elemental EvilRPG Vault have posted their fifth journal on the upcoing Temple of Elemental Evil. In this one, programmer Aaron Brunstetter talks about his experiences after a year working at Troika.
First off, let's get talk about my misconceptions. You know the ones I'm talking about:
"You make video games? You must get to play games ALL DAY LONG!!"
This is simply not the case. At a recent family reunion, I had to reassure countless relatives that I actually had a job that required, well... work. Don't get me wrong; we have lots of fun around here. But we also work very, very hard. It's amazing to see the talent here. All of the artists on the Temple of Elemental Evil team can model, texture and animate. It's crazy! No resource is left untapped. And almost every morning (read: 11 AM) when I get into work, there is an e-mail from another programmer who worked through the night until 6 AM! (90% of the time, it's Huy.) Right now, we're doing some major bug fixing, so we've all spent the last month working 80 to 100 hours a week!
Isn't it a pity, isn't it a shame/Nobody ever warned the boy/Programming is a vicious game. Go April Wine!
First off, let's get talk about my misconceptions. You know the ones I'm talking about:
"You make video games? You must get to play games ALL DAY LONG!!"
This is simply not the case. At a recent family reunion, I had to reassure countless relatives that I actually had a job that required, well... work. Don't get me wrong; we have lots of fun around here. But we also work very, very hard. It's amazing to see the talent here. All of the artists on the Temple of Elemental Evil team can model, texture and animate. It's crazy! No resource is left untapped. And almost every morning (read: 11 AM) when I get into work, there is an e-mail from another programmer who worked through the night until 6 AM! (90% of the time, it's Huy.) Right now, we're doing some major bug fixing, so we've all spent the last month working 80 to 100 hours a week!
Isn't it a pity, isn't it a shame/Nobody ever warned the boy/Programming is a vicious game. Go April Wine!
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