GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Blades of Avernum update

Click here and disable ads!

Blades of Avernum update

Development Info - posted by Saint_Proverbius on Wed 13 August 2003, 05:36:44

Tags: Blades of Avernum

Jeff Vogel has posted a status report about the upcoming, make-your-own story game, Blades of Avernum. Here's the info:


Geneforge 2 is finally out. Phew. At last I can really start to focus on Blades of Avernum.

Right now, I'm working on the ability to have character which join and travel with the party. There will be two joining slots. The 2 characters can have scripts attached to them, so you can really customize their behavior. (They can have a pet puppy that runs away from any monsters, for example.)

Of course, these bonus characters can't be carried from scenario to scenario.

And, of course, you can have special encounters which trigger depnding on who you have with you.

However, they will not act like full PCs. You can't tinker with their inventories, and you can't control them. They act according to the AI in their script. They won't gain levels.

As for overall progress, I hope to have a limited beta for a few experienced scenario designers starting in the next 2-3 months. I would really like designer feedback early enough in the process to do something about it.

The game itself will hopefully be out for Mac around January and Windows 2-3 months after that.

That is all for now.​

Looks like it's been pushed back a bit.

There are 0 comments on Blades of Avernum update

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.052413940429688 seconds