Riftrunner Q&A at RPGRadar
Riftrunner Q&A at RPGRadar
Interview - posted by Saint_Proverbius on Wed 17 September 2003, 17:09:07
Tags: Beyond Divinity; Larian StudiosApparently the folks at Larian have been busy with the media blitzing of the last few days, because they've also done an interview with the guys over at RPGRadar about Riftrunner. Here's one of the seven questions of doom Swen Vinche had to wrangle:
RPGRadar: What values do you believe make RPG?s developed by Larian Studios stick out above others?
Swen Vincke: Just as for Divinity 1, Riftrunner and Divinity 2 will have a distinct type of humor, the game never takes itself too seriously. We are also proud of our so-called ?Gameplay Boosters?, which can be found all over the game. These are little things the player can find/do but supply a great deal of amusement for the player. We put a large emphasis on creating games the player will enjoy to play and will have a lot of fun with.
My vote is still on less combat and more interaction in the next ones to up the fun factor, but that's just me. I'm pretty sure every Orc in the setting was killed off in Divine Divinity!
Spotted this at Larian's homepage.
RPGRadar: What values do you believe make RPG?s developed by Larian Studios stick out above others?
Swen Vincke: Just as for Divinity 1, Riftrunner and Divinity 2 will have a distinct type of humor, the game never takes itself too seriously. We are also proud of our so-called ?Gameplay Boosters?, which can be found all over the game. These are little things the player can find/do but supply a great deal of amusement for the player. We put a large emphasis on creating games the player will enjoy to play and will have a lot of fun with.
My vote is still on less combat and more interaction in the next ones to up the fun factor, but that's just me. I'm pretty sure every Orc in the setting was killed off in Divine Divinity!
Spotted this at Larian's homepage.