GamesDomain reviews up some ToEE
GamesDomain reviews up some ToEE
Review - posted by Spazmo on Mon 22 September 2003, 22:37:42
Tags: Temple of Elemental EvilGamesDomain have written a review of <a href= http://www.troikagames.com>Troika[/url]'s Temple of Elemental Evil. It mostly mirrors the praise and complaints we've been hearing so far: really great combat and implementation of 3.5E D&D rules but lackluster story and some odd design decisions. There's some flat-out silly stuff, though...
Recent computer RPGs like the Baldur's Gate series and Neverwinter Nights, while strongly based on the traditional pen-and-paper Dungeons and Dragons rules, all made quite a number of alterations to the core rules. They had their reasons, too, as a complete interpretation would probably put off a lot of casual players. Undaunted by these concerns, Troika has made the brave move of bringing the newly published 3.5 edition D&D rules to the PC without adulteration. They've also converted a classic first-edition module, The Temple of Elemental Evil, to these new rules.
It's a strange, strange world where faithfully re-creating the actual rules of the game is a "brave move". I'm also stunned at this idea that D&D is some unfathomably complex game. It's not. The d20 system is extremely simple. The rulesets used in games like Diablo II or Fallout are way trickier to understand and yet nobody complained about them.
Recent computer RPGs like the Baldur's Gate series and Neverwinter Nights, while strongly based on the traditional pen-and-paper Dungeons and Dragons rules, all made quite a number of alterations to the core rules. They had their reasons, too, as a complete interpretation would probably put off a lot of casual players. Undaunted by these concerns, Troika has made the brave move of bringing the newly published 3.5 edition D&D rules to the PC without adulteration. They've also converted a classic first-edition module, The Temple of Elemental Evil, to these new rules.
It's a strange, strange world where faithfully re-creating the actual rules of the game is a "brave move". I'm also stunned at this idea that D&D is some unfathomably complex game. It's not. The d20 system is extremely simple. The rulesets used in games like Diablo II or Fallout are way trickier to understand and yet nobody complained about them.