GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Devil Whiskey dev chat conclusion, plus log

Click here and disable ads!

Devil Whiskey dev chat conclusion, plus log

Interview - posted by Saint_Proverbius on Wed 8 October 2003, 04:28:18

Tags: Devil Whiskey; Shifting Suns Studios

Welp, it's over. For those who missed it, here's the surly log file of the chat with the guys toiling away on Devil Whiskey. Here's a clip:


[Saint_Proverbius] Justin: What I'm talking about is more along the lines of pick the class, and then order the rolls so they fit the class. That would save you a lot of time in re-rolling, checking what classes you can do, then going back and re-rolling again. Wash. Rinse. Repeat until you get the PsiKnight you want.
[Justin] I expect there will be a number of content patches after the full release, which will enhance the art and audio even further.
[Justin] saint, that's true
[Justin] and no, we weren't planning on implementing that style of character creation
[Shevek] yes, I have to agree with S_P that would be nice, this character creation sorta reminds me of Realms of Arkania, where you roll and hope you have the right stats for the class
[Justin] it's also just like old-school D&D
[Justin] :p
[Justin] or Might and Magic
[Justin] or BT
[Justin] we'll consider it, how's that?
[Senrats] I'm curious as to how the process would flow Saint. Not that we will do that, but I'm curious nonetheless on a personal level.
[Saint_Proverbius] In old skool D&D, you could put your rolls in any order you wanted.
[Justin] not according to the book ;-)
[Saint_Proverbius] Which is something the computer could do.
[Saint_Proverbius] THE BOOK LIES!​

As you can see, it was a lot of fun. I enjoyed it!

There are 3 comments on Devil Whiskey dev chat conclusion, plus log

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.034646987915039 seconds