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Devil Whiskey dev chat conclusion, plus log

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Devil Whiskey dev chat conclusion, plus log

Interview - posted by Saint_Proverbius on Wed 8 October 2003, 04:28:18

Tags: Devil Whiskey; Shifting Suns Studios

Welp, it's over. For those who missed it, here's the surly log file of the chat with the guys toiling away on Devil Whiskey. Here's a clip:

[Saint_Proverbius] Justin: What I'm talking about is more along the lines of pick the class, and then order the rolls so they fit the class. That would save you a lot of time in re-rolling, checking what classes you can do, then going back and re-rolling again. Wash. Rinse. Repeat until you get the PsiKnight you want.
[Justin] I expect there will be a number of content patches after the full release, which will enhance the art and audio even further.
[Justin] saint, that's true
[Justin] and no, we weren't planning on implementing that style of character creation
[Shevek] yes, I have to agree with S_P that would be nice, this character creation sorta reminds me of Realms of Arkania, where you roll and hope you have the right stats for the class
[Justin] it's also just like old-school D&D
[Justin] :p
[Justin] or Might and Magic
[Justin] or BT
[Justin] we'll consider it, how's that?
[Senrats] I'm curious as to how the process would flow Saint. Not that we will do that, but I'm curious nonetheless on a personal level.
[Saint_Proverbius] In old skool D&D, you could put your rolls in any order you wanted.
[Justin] not according to the book ;-)
[Saint_Proverbius] Which is something the computer could do.
[Saint_Proverbius] THE BOOK LIES!​

As you can see, it was a lot of fun. I enjoyed it!

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