Anito trials and tribulations at Gamer's with Jobs
Anito trials and tribulations at Gamer's with Jobs
Interview - posted by Saint_Proverbius on Wed 8 October 2003, 09:48:22
Tags: Anino Entertainment; Anito: Defend a Land EnragedGamers with Jobs has posted an interview with Luna Cruz(No, I'm not making that name up) of Anino Entertainment about Anito: Defend a Land Enraged. Here's a bit on the control scheme:
Q: Let's talk about the battle system. The game features 2D/isometric view, however, the player is controlling his character via WASD/mouse scheme. How does that actually work? How do you aim?
LC: You move your character using FPS controls (WASD), not through clicking the mouse where you want to go. Besides examining / interacting with items and people, the mouse is used for attacking (melee and ranged) during combat. When you're using a melee weapon, left-click is for the primary attack and right-click is for the secondary attack of that weapon. If you're using a ranged weapon like a bow or a gun, holding left-click will aim and releasing it will shoot. The right-click is for quick melee attacks when an enemy gets too close to you. During combat, the player will always look in the direction of the mouse, so you can scout the area around you.
It may sound confusing at first, but it's pretty intuitive once you start playing it
It's been pretty damned confusing in all the games that have used that kind of system in the past.
Spotted this at Blue's News
Q: Let's talk about the battle system. The game features 2D/isometric view, however, the player is controlling his character via WASD/mouse scheme. How does that actually work? How do you aim?
LC: You move your character using FPS controls (WASD), not through clicking the mouse where you want to go. Besides examining / interacting with items and people, the mouse is used for attacking (melee and ranged) during combat. When you're using a melee weapon, left-click is for the primary attack and right-click is for the secondary attack of that weapon. If you're using a ranged weapon like a bow or a gun, holding left-click will aim and releasing it will shoot. The right-click is for quick melee attacks when an enemy gets too close to you. During combat, the player will always look in the direction of the mouse, so you can scout the area around you.
It may sound confusing at first, but it's pretty intuitive once you start playing it
It's been pretty damned confusing in all the games that have used that kind of system in the past.
Spotted this at Blue's News
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