KOTOR interview at GameSpot
KOTOR interview at GameSpot
Interview - posted by Spazmo on Wed 29 October 2003, 02:11:09
Tags: Star Wars: Knights of the Old RepublicGamespot PC have interviewed BioWare's project director Casey Hudson and co-executive producer Greg Zeschuk.
CH: One of the biggest achievements was the combat system, which was also a huge risk for us. We wanted to create something that combined the strategic aspects of our Baldur's Gate series and Neverwinter Nights but which presented it through fast, cinematic 3D action. That required us to make something that hadn't really been done before, so we were relieved to see how much fun people had with it. It was great to finally get the last of our interface changes completed and suddenly realize that the combat system we had built was extremely compelling.
I must have blinked and missed all that strategic combat in NWN. All I remember is clicking on enemies until I kicked them to death.
CH: One of the biggest achievements was the combat system, which was also a huge risk for us. We wanted to create something that combined the strategic aspects of our Baldur's Gate series and Neverwinter Nights but which presented it through fast, cinematic 3D action. That required us to make something that hadn't really been done before, so we were relieved to see how much fun people had with it. It was great to finally get the last of our interface changes completed and suddenly realize that the combat system we had built was extremely compelling.
I must have blinked and missed all that strategic combat in NWN. All I remember is clicking on enemies until I kicked them to death.