Fall question session on RPG Vault
Fall question session on RPG Vault
Interview - posted by Saint_Proverbius on Fri 31 October 2003, 02:16:19
Tags: Fall: Last Days of Gaia; Silver StyleThe Fall developer, Carsten Strehse, has been interviewed over at RPGVault, with topics covering the storyline, skills, the new world, and other fun things. Here's a bit on the gameplay:
Jonric: Having a strong story emphasis is often regarded as tending toward linearity. What will your game be like in this regard?
Carsten Strehse: Even though we place a strong focus on the story elements of The Fall, the game is non-linear. The player can move wherever he wants as long as he has the necessary information about the locations. He will meet the new President, old friends and a lot of people who look at him and see nothing but the next victim.
I wonder if the player is free to wander around until he finds new locations as well. It'd be kind of odd if entire towns could effectively hide from you until someone tells you they're there.
Spotted this on Blue's News.
Jonric: Having a strong story emphasis is often regarded as tending toward linearity. What will your game be like in this regard?
Carsten Strehse: Even though we place a strong focus on the story elements of The Fall, the game is non-linear. The player can move wherever he wants as long as he has the necessary information about the locations. He will meet the new President, old friends and a lot of people who look at him and see nothing but the next victim.
I wonder if the player is free to wander around until he finds new locations as well. It'd be kind of odd if entire towns could effectively hide from you until someone tells you they're there.
Spotted this on Blue's News.