Riftrunner peek o' the week part 13
Riftrunner peek o' the week part 13
Preview - posted by Saint_Proverbius on Sun 9 November 2003, 02:54:53
Tags: Beyond Divinity; Larian StudiosThere's a Peek of the Week thing at RPGVault about Riftrunner's tactics - which sound kind of like scripts per this paragraph:
We've created a framework to simplify the creation of new tactics. Every character has a bunch of plans to execute, which contain a series of actions. We can add conditions to a plan to determine when a plan can be executed. For example, you can create a plan 'heal plan', which simply consists of an action, 'UseSkill("healing")'. This requires two conditions, 'EnoughMana' and 'VitalityCritical'. So, a character will heal himself if he has enough mana and if his vitality becomes critical.
Hasn't this formula been done before? Real time with pause and scripting to make up for the lack of turn based? I think it has.
Spotted this on Blue's News.
We've created a framework to simplify the creation of new tactics. Every character has a bunch of plans to execute, which contain a series of actions. We can add conditions to a plan to determine when a plan can be executed. For example, you can create a plan 'heal plan', which simply consists of an action, 'UseSkill("healing")'. This requires two conditions, 'EnoughMana' and 'VitalityCritical'. So, a character will heal himself if he has enough mana and if his vitality becomes critical.
Hasn't this formula been done before? Real time with pause and scripting to make up for the lack of turn based? I think it has.
Spotted this on Blue's News.