GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Riftrunner peek o' the week part 13

Click here and disable ads!

Riftrunner peek o' the week part 13

Preview - posted by Saint_Proverbius on Sun 9 November 2003, 02:54:53

Tags: Beyond Divinity; Larian Studios

There's a Peek of the Week thing at RPGVault about Riftrunner's tactics - which sound kind of like scripts per this paragraph:


We've created a framework to simplify the creation of new tactics. Every character has a bunch of plans to execute, which contain a series of actions. We can add conditions to a plan to determine when a plan can be executed. For example, you can create a plan 'heal plan', which simply consists of an action, 'UseSkill("healing")'. This requires two conditions, 'EnoughMana' and 'VitalityCritical'. So, a character will heal himself if he has enough mana and if his vitality becomes critical.​

Hasn't this formula been done before? Real time with pause and scripting to make up for the lack of turn based? I think it has.

Spotted this on Blue's News.

There are 0 comments on Riftrunner peek o' the week part 13

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.041760921478271 seconds