Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Riftrunner peek o' the week part 13

Visit our sponsors! (or click here and disable ads)

Riftrunner peek o' the week part 13

Preview - posted by Saint_Proverbius on Sun 9 November 2003, 02:54:53

Tags: Beyond Divinity; Larian Studios

There's a Peek of the Week thing at RPGVault about Riftrunner's tactics - which sound kind of like scripts per this paragraph:

We've created a framework to simplify the creation of new tactics. Every character has a bunch of plans to execute, which contain a series of actions. We can add conditions to a plan to determine when a plan can be executed. For example, you can create a plan 'heal plan', which simply consists of an action, 'UseSkill("healing")'. This requires two conditions, 'EnoughMana' and 'VitalityCritical'. So, a character will heal himself if he has enough mana and if his vitality becomes critical.

Hasn't this formula been done before? Real time with pause and scripting to make up for the lack of turn based? I think it has.

Spotted this on Blue's News.

There are 0 comments on Riftrunner peek o' the week part 13

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.034153938293457 seconds