GameSpot drools all over KOTOR
GameSpot drools all over KOTOR
Review - posted by Spazmo on Tue 25 November 2003, 01:11:37
Tags: Star Wars: Knights of the Old RepublicGamespot PC have posted their review of BioWare's Star Wars RPG, Knights of the Old Republic. They're very fond of it (naturally) and KOTOR scores 8.8 out of 10, losing some marks for technicals issues and bugs.
Combat appears to be in real time but actually uses a turn-based system "under the hood" just like Neverwinter Nights, which means that your character's statistics and attributes (and your strategy) make all the difference, and your personal reflexes and hand-eye coordination have no bearing on the outcome. Most importantly, Knights is very different from your average RPG in that you'll always be an active participant in the storyline, rather than a passive observer. You don't just read, watch, and listen to a lot of text, cutscenes, and dialogue; instead, your character is constantly invited and required to make difficult decisions, and that's ultimately the most entertaining, impressive, and rewarding aspect of the game. The interface has been completely overhauled for the PC release of the game, and it works exceptionally well by taking full advantage of the familiar mouse-and-keyboard controls you're used to from other games. Additionally, it gives you easy access to all your options, as well as your inventory, map, and quest log, at all times.
Don't you just love it when PROFESHUNAL reviewers have no idea what they're talking about? Oh, LucasArts, couldn't you just go back to making games with SCUMM? You know, the ones that didn't suck?
Combat appears to be in real time but actually uses a turn-based system "under the hood" just like Neverwinter Nights, which means that your character's statistics and attributes (and your strategy) make all the difference, and your personal reflexes and hand-eye coordination have no bearing on the outcome. Most importantly, Knights is very different from your average RPG in that you'll always be an active participant in the storyline, rather than a passive observer. You don't just read, watch, and listen to a lot of text, cutscenes, and dialogue; instead, your character is constantly invited and required to make difficult decisions, and that's ultimately the most entertaining, impressive, and rewarding aspect of the game. The interface has been completely overhauled for the PC release of the game, and it works exceptionally well by taking full advantage of the familiar mouse-and-keyboard controls you're used to from other games. Additionally, it gives you easy access to all your options, as well as your inventory, map, and quest log, at all times.
Don't you just love it when PROFESHUNAL reviewers have no idea what they're talking about? Oh, LucasArts, couldn't you just go back to making games with SCUMM? You know, the ones that didn't suck?