Worthplaying would like a) more KotOR and b) fresh underpants
Worthplaying would like a) more KotOR and b) fresh underpants
Review - posted by Spazmo on Sat 13 December 2003, 00:46:43
Tags: Star Wars: Knights of the Old RepublicWorthplaying have reviewed BioWare's Knights of the Old Republic and hoo, boy do they love it. It scores a staggering 9.8 out of 10.
The game is well-written and right around the time it begins to sag a little it drops a major plot on you, one that you'll have a hard time predicting. This revelation is a defining moment for your character and how you proceed for the rest of the game. Unlike other games that purport themselves to being a role-playing game, there isn't a single path to finishing the game. It is possible to finish the game as either a Light or Dark Jedi, so most of the missions have Light and Dark ending. For instance, one mission revolves around a person who has been exiled from his community. You can side with the Corporation in charge, kill them and earn Dark Side Points, or you can restore them to their former place in the community for Light Side points. Oddly enough, there is one mission where you can solve a problem peacefully or wipe out a settlement, but neither choice earns you any points. The Force Points are the moral scale by which you are measured; accumulate too many Dark Side points and you'll risk falling to the Dark Side, which won't please your Jedi Masters too much. These are separate from the XP you gain finishing quests and killing enemies, and only serve as a scale.
I say Dark Siders should be issued sunglasses and a German accent, just for style.
Spotted at Blues News.
The game is well-written and right around the time it begins to sag a little it drops a major plot on you, one that you'll have a hard time predicting. This revelation is a defining moment for your character and how you proceed for the rest of the game. Unlike other games that purport themselves to being a role-playing game, there isn't a single path to finishing the game. It is possible to finish the game as either a Light or Dark Jedi, so most of the missions have Light and Dark ending. For instance, one mission revolves around a person who has been exiled from his community. You can side with the Corporation in charge, kill them and earn Dark Side Points, or you can restore them to their former place in the community for Light Side points. Oddly enough, there is one mission where you can solve a problem peacefully or wipe out a settlement, but neither choice earns you any points. The Force Points are the moral scale by which you are measured; accumulate too many Dark Side points and you'll risk falling to the Dark Side, which won't please your Jedi Masters too much. These are separate from the XP you gain finishing quests and killing enemies, and only serve as a scale.
I say Dark Siders should be issued sunglasses and a German accent, just for style.
Spotted at Blues News.
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