Metalheart interview at NMA
Metalheart interview at NMA
Interview - posted by Vault Dweller on Fri 26 December 2003, 17:01:30
Tags: Akella; Alexander Filatow; Metalheart: Replicants RampageNo Mutants Allowed heard of Metalheart: Replicants Rampage and decided to ask Alex Filatow, Chief Programmer, a few questions about the project.
The player will be able to put up to 6 characters in his team. Two of them cannot be removed from the party – they are the captain and his assistant. The rest of the characters can be hired in bars, on the street, almost wherever.
Depending on the team constellation you will have to act differently. 4 cyborgs will force you to play something like a hack'n’slash game. And 4 nomads will make a battle look more like a chess game. I mentioned hack'n'slash and chess, but this was only a some kind of comparison, the example. Every character has an amount of free slots for the implants and two hands for the weapons. Especially the implants may change the role of the character dramatically. Imagine you hired a weak mutant with some average values. You extend him with some medical wisdom chip, cyberlegs detecting hidden mines and a third hand, programmed for perfect grenade throwing – all this abilities will make him very useful. And not only in the battle.
Beyond this implant usage, every character has 16 individual parameters (dexterity, perception, charisma). The development of this parameters is classical.Hmm, not sure about this. One of the screens show these 16 “individual parameters†and unlike SPECIAL there are no main abilities and derived statistics, the “parameters†are a bunch of different skills like Strength, Sniper, Protection, Instinct, etc piled together. The graphics look good though.
The player will be able to put up to 6 characters in his team. Two of them cannot be removed from the party – they are the captain and his assistant. The rest of the characters can be hired in bars, on the street, almost wherever.
Depending on the team constellation you will have to act differently. 4 cyborgs will force you to play something like a hack'n’slash game. And 4 nomads will make a battle look more like a chess game. I mentioned hack'n'slash and chess, but this was only a some kind of comparison, the example. Every character has an amount of free slots for the implants and two hands for the weapons. Especially the implants may change the role of the character dramatically. Imagine you hired a weak mutant with some average values. You extend him with some medical wisdom chip, cyberlegs detecting hidden mines and a third hand, programmed for perfect grenade throwing – all this abilities will make him very useful. And not only in the battle.
Beyond this implant usage, every character has 16 individual parameters (dexterity, perception, charisma). The development of this parameters is classical.