GameShark overwhelmed by ToEE
GameShark overwhelmed by ToEE
Review - posted by Vault Dweller on Sat 17 January 2004, 16:44:35
Tags: Temple of Elemental EvilGameShark posted this review of ToEE giving it disappointing 6.8. Why disappointing? Well, because I'm biased and because I think that controls deserve more then 6, and "fresh factor" should be definitely higher then 7.
Anyway...
As a big fan of the traditional Dungeons & Dragons pencil-and-paper game, I'm always excited when there's a new D&D game released for the PC. Usually they're super fun, as was the case with the Baldur's Gate series, Icewind Dale, and Neverwinter Nights, so I was expecting big things from this release....
There are just so many options available during combat with using various spells, tactical maneuvers, and spell use, it was a bit overwhelming at firstIt's kinda ironic that "a big fan" of DnD who played "superfun" BG, IWD, and NWN series was overwhelmed by ToEE's combat options and tactical maneuvers.
Other then that, the reviewer failed to handle the complexity of turn-based combat and decided to stick with Hommlets' quests...
There is so much to explore it's ridiculous, really. Personally, I found this part of the game to drag a bit - you get kind of stuck in this meat-grinder scenario where you need to rest after a major battle, but you can't because there are seven minotaurs in the room behind you, and a pack of hungry werewolves in front of you. It seems to me like the monsters dish out a whole lot more damage and hit way more often than your party, so you have to move carefully and choose your battles wisely.
The side quests and townie interactions were, for me, the most interesting parts of the game. I enjoy stuff like helping out the farmers with their problems, clearing the spiders out of a forest grove for the woodcutter, even playing match-maker for the surly widowerI don't get this. I really don't. Is it that difficult to realize, even if he didn't read the manual, that resting in a friggin' Temple isn't safe and that a trip to town is recommended? And I'd really like to see his party that can't hit the broad side of a barn. Makes you question his comments about being a DnD fan.
Spotted at: GenGamers
Anyway...
As a big fan of the traditional Dungeons & Dragons pencil-and-paper game, I'm always excited when there's a new D&D game released for the PC. Usually they're super fun, as was the case with the Baldur's Gate series, Icewind Dale, and Neverwinter Nights, so I was expecting big things from this release....
There are just so many options available during combat with using various spells, tactical maneuvers, and spell use, it was a bit overwhelming at first
Other then that, the reviewer failed to handle the complexity of turn-based combat and decided to stick with Hommlets' quests...
There is so much to explore it's ridiculous, really. Personally, I found this part of the game to drag a bit - you get kind of stuck in this meat-grinder scenario where you need to rest after a major battle, but you can't because there are seven minotaurs in the room behind you, and a pack of hungry werewolves in front of you. It seems to me like the monsters dish out a whole lot more damage and hit way more often than your party, so you have to move carefully and choose your battles wisely.
The side quests and townie interactions were, for me, the most interesting parts of the game. I enjoy stuff like helping out the farmers with their problems, clearing the spiders out of a forest grove for the woodcutter, even playing match-maker for the surly widower
Spotted at: GenGamers