The Fall blathering at GameSpy
The Fall blathering at GameSpy
Interview - posted by Spazmo on Mon 26 April 2004, 03:22:50
Tags: Fall: Last Days of Gaia; Silver StyleThe only thing worse than GameSpy or The Fall: Last Days of Gaia is GameSpy and The Fall.
Strehse: The incident that causes the environmental change happens roughly 20 years before the story of The Fall begins in 2082 AD. A number of Terraformers are built by NASA to be transported to Mars, where they're supposed to increase the CO2 content in the atmosphere in order to pave the way for colonization. A few days before the transport, though, members of an unknown cult appear, take control of the machines, and activate the Terraformers. The amount of CO2 produced has devastating effects on the Earth's atmosphere and on the global ecosystem. The regions that did not fall victim to floods because of the melting poles were turned into wastelands and deserts.
There's no specific agenda or motivation beneath this; it was simply an idea I had in mind. Of course, one might start thinking about the way we're treating the environment while playing the game and draw their own conclusions. That, however, was not the one and only reason we created The Fall.
Yeah, there's also the whole "ripping off Fallout wherever possible so scorned fans of Van Buren will buy our abortion clinic escapee of a game."
Spotted at: RPGDot
Strehse: The incident that causes the environmental change happens roughly 20 years before the story of The Fall begins in 2082 AD. A number of Terraformers are built by NASA to be transported to Mars, where they're supposed to increase the CO2 content in the atmosphere in order to pave the way for colonization. A few days before the transport, though, members of an unknown cult appear, take control of the machines, and activate the Terraformers. The amount of CO2 produced has devastating effects on the Earth's atmosphere and on the global ecosystem. The regions that did not fall victim to floods because of the melting poles were turned into wastelands and deserts.
There's no specific agenda or motivation beneath this; it was simply an idea I had in mind. Of course, one might start thinking about the way we're treating the environment while playing the game and draw their own conclusions. That, however, was not the one and only reason we created The Fall.
Yeah, there's also the whole "ripping off Fallout wherever possible so scorned fans of Van Buren will buy our abortion clinic escapee of a game."
Spotted at: RPGDot