GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Chris Taylor talks to GameSpy

Click here and disable ads!

Chris Taylor talks to GameSpy

Interview - posted by Vault Dweller on Fri 30 April 2004, 14:21:48

Tags: Dungeon Siege 2; Gas Powered Games

GameSpy posted an interview with Chris Taylor, the man behind everyone's favourite screensaver, about Dungeon Siege II: Now 50% More Interactive!.


In what other ways will the world be more interactive than before?

GameSpy: In what other ways will the world be more interactive than before?
Chris Taylor: In DS1, interactivity was mostly opening secret doors, flipping switches, and the opening of various treasure containing items like barrels and crates. One of the best examples is the addition of doors or objects in the world that are operable or usable if the character is of a specific class. Additionally, many of our quests involve a much higher level of interactivity, from blowing up buildings to using siege weapons to filling an area with water.​
OMG! They've added totally and amazingly interactive doorz! That will revolutionize the genre!

Spotted at: HomeLan

There are 11 comments on Chris Taylor talks to GameSpy

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.051500082015991 seconds