Dungeon Lords gawkings at GameSpy
Dungeon Lords gawkings at GameSpy
Preview - posted by Saint_Proverbius on Mon 17 May 2004, 17:11:50
Tags: Dungeon Lords; DW BradleyThere's a preview of Dungeon Lords over at GameSpy, which proves that the more I hear about D.W. Bradley's latest attempt at making a good CRPG, the more I think he should have retired. For example, his idea on interface and immersion:
But a minimal interface has it pitfalls. For instance, as he smacks away at the gathering hordes, there's no indication how close a particular opponent is to dying. Is he hurt a little? A lot? Not at all? Bradley is reluctant at this point to use the conventional health bar hovering over a monster's head. "For every element we put on the screen, it draws focus. The last thing I want to do is take away from the player's experience that he's actually in the world."
Others have done this. Having jack squat for feedback doesn't immerse me in a situation at all. It just pisses me off, which reminds me it's just a flawed game.
Spotted at: Blue's News
But a minimal interface has it pitfalls. For instance, as he smacks away at the gathering hordes, there's no indication how close a particular opponent is to dying. Is he hurt a little? A lot? Not at all? Bradley is reluctant at this point to use the conventional health bar hovering over a monster's head. "For every element we put on the screen, it draws focus. The last thing I want to do is take away from the player's experience that he's actually in the world."
Others have done this. Having jack squat for feedback doesn't immerse me in a situation at all. It just pisses me off, which reminds me it's just a flawed game.
Spotted at: Blue's News