GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Dungeon Lords gawkings at GameSpy

Click here and disable ads!

Dungeon Lords gawkings at GameSpy

Preview - posted by Saint_Proverbius on Mon 17 May 2004, 17:11:50

Tags: Dungeon Lords; DW Bradley

There's a preview of Dungeon Lords over at GameSpy, which proves that the more I hear about D.W. Bradley's latest attempt at making a good CRPG, the more I think he should have retired. For example, his idea on interface and immersion:


But a minimal interface has it pitfalls. For instance, as he smacks away at the gathering hordes, there's no indication how close a particular opponent is to dying. Is he hurt a little? A lot? Not at all? Bradley is reluctant at this point to use the conventional health bar hovering over a monster's head. "For every element we put on the screen, it draws focus. The last thing I want to do is take away from the player's experience that he's actually in the world."​

Others have done this. Having jack squat for feedback doesn't immerse me in a situation at all. It just pisses me off, which reminds me it's just a flawed game.

Spotted at: Blue's News

There are 14 comments on Dungeon Lords gawkings at GameSpy

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.070330858230591 seconds