Chris Taylor Speaks @ NMA Fallout
Chris Taylor Speaks @ NMA Fallout
Interview - posted by Exitium on Tue 22 June 2004, 01:29:18
Tags: Chris Taylor; FalloutChris Taylor, the lead designer of Fallout and the writer of the excellent Fallout/Fallout 2 manuals has been interviewed at No Mutants Allowed in their Fallout Developers Profile feature. Here's an interesting snippet:
Were there things that you wished you had added to either Fallouts?
Yeah, lots. Fallout 1 should have been about 50% larger, with a better endgame. I mostly wish about the things we could have changed and tweaked in the SPECIAL system. We didn't spend a lot of time on the system once we changed over from GURPS. Tim, Jess and myself cranked through the system pretty quickly (I remember one very intense week of scribbling on the whiteboard in Tim's office) and then we spent most of our time finishing up areas and getting the game done. I wish we had refined and cleaned up the system to remove things like non-useful skills, fixed the time puzzles/invasion events and fixed the combat system so it wasn't so Fragile Ninja-ish. I also wish we had done the game as a set of editors, NWN-style, but that would have been a much different project.NWN-style editors? DISCUSS! Actually, those would have been great, but as Chris said, it would have been a much different project. If only Bioware knew how to separate their projects. I feel like Nero now, having allowed the Christian mobs to set fire to the forums.
Finally, here's a little snippet that'll be of interest to the lot of us, and especially Saint:
Any last word to the Fallout fan base?
Keep doing what you're doing, fans definitely have an impact. And tell St. Proverbius to look me up, I think I owe him $20.
Were there things that you wished you had added to either Fallouts?
Yeah, lots. Fallout 1 should have been about 50% larger, with a better endgame. I mostly wish about the things we could have changed and tweaked in the SPECIAL system. We didn't spend a lot of time on the system once we changed over from GURPS. Tim, Jess and myself cranked through the system pretty quickly (I remember one very intense week of scribbling on the whiteboard in Tim's office) and then we spent most of our time finishing up areas and getting the game done. I wish we had refined and cleaned up the system to remove things like non-useful skills, fixed the time puzzles/invasion events and fixed the combat system so it wasn't so Fragile Ninja-ish. I also wish we had done the game as a set of editors, NWN-style, but that would have been a much different project.
Finally, here's a little snippet that'll be of interest to the lot of us, and especially Saint:
Any last word to the Fallout fan base?
Keep doing what you're doing, fans definitely have an impact. And tell St. Proverbius to look me up, I think I owe him $20.