Dungeon Siege: Elemental Mod Release 3
Dungeon Siege: Elemental Mod Release 3
Mod News - posted by Exitium on Wed 7 July 2004, 19:19:46
Tags: Dungeon SiegeAfter two full years of development, the third alpha release of Elemental, a self-dubbed 'Biblepunk' themed total conversion for Gas Powered Games' Dungeon Siege has just been released. The setting of the game is, as the site notes: "...set in an alternate mythical version of ancient Judea that is gritty, mean, profane, full of thieves and Romans and whores."
This release contains roughly 10 hours of story and quests, as well as fully functioning NPCs and merchants to liven the world. There are too many fixes and overhauls to mention, but the bulletpoints include:
Working Single and Multiplayer Modes, each with working NPCs, both Merchant and Quest-Giving
19 new completely new monster and NPC models, including the human female, Heartblood Anakim,Mul-Jinn, Cthonian, Ballista, Overseer, and many more
Randomized Monster Generation according to region makes every game session a different experience
Monsters spawn with and can use Equipment– at last, enemies can use those rare and unique items you find on their corpses before you kill them!
8 new texture sets; over 3000 new nodes
Brand new Quest Technology, including 5 initial Quests
600 new animations
Working Enslave/Free Spirit mechanic which completely changes combat
Unique Monsters have three subtypes: normal, Leader, and Archveult, each more powerful than the last.
Unique Monsters can spawn with special abilities: Resurrector, Debaser, and Perciplex to name a few. Fight them for extra challenge and treasure
Unique Naming System made for each type of monster
Revised Item System means both monsters and player chars can use and wear items equally, increasing the challenge of combat
Working Rings and Amulets
All new easier-to-use GUI elements and tooltips
80 new monster types
Functional Item Auras on Magic Items, including Poison, Water, Air, Earth, Fire, Time; multiple Auras possible on any weapon
New Skill and Attribute Gamescreen UI
Completely rewritten Sound System and effects
All maps completely rebuilt and reobjected
Manual for Gameplay
Massively increased stability
Too many balance and bug fixes to listCheck it out here. Post your impressions.
This release contains roughly 10 hours of story and quests, as well as fully functioning NPCs and merchants to liven the world. There are too many fixes and overhauls to mention, but the bulletpoints include:
Working Single and Multiplayer Modes, each with working NPCs, both Merchant and Quest-Giving
19 new completely new monster and NPC models, including the human female, Heartblood Anakim,Mul-Jinn, Cthonian, Ballista, Overseer, and many more
Randomized Monster Generation according to region makes every game session a different experience
Monsters spawn with and can use Equipment– at last, enemies can use those rare and unique items you find on their corpses before you kill them!
8 new texture sets; over 3000 new nodes
Brand new Quest Technology, including 5 initial Quests
600 new animations
Working Enslave/Free Spirit mechanic which completely changes combat
Unique Monsters have three subtypes: normal, Leader, and Archveult, each more powerful than the last.
Unique Monsters can spawn with special abilities: Resurrector, Debaser, and Perciplex to name a few. Fight them for extra challenge and treasure
Unique Naming System made for each type of monster
Revised Item System means both monsters and player chars can use and wear items equally, increasing the challenge of combat
Working Rings and Amulets
All new easier-to-use GUI elements and tooltips
80 new monster types
Functional Item Auras on Magic Items, including Poison, Water, Air, Earth, Fire, Time; multiple Auras possible on any weapon
New Skill and Attribute Gamescreen UI
Completely rewritten Sound System and effects
All maps completely rebuilt and reobjected
Manual for Gameplay
Massively increased stability
Too many balance and bug fixes to list
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