Bard's Tale AI dev diary at GameSpy
Bard's Tale AI dev diary at GameSpy
Preview - posted by Saint_Proverbius on Sat 17 July 2004, 02:52:41
Tags: inXile Entertainment; The Bard's Tale (2004)There's a dev diary briefly touching on the AI of Bard's Tale with a few examples of the process of tinkering with the AI and meshing it with the game itself. Here's a clip I thought was interesting:
So I worked and worked on the Chikkits' A.I. until they always attacked when the player expected them to. And it turned out that the best solution didn't involve tweaking the Chikkits' field of view, or tuning their hearing. The best solution was just to make the Chikkits attack when the player was nearby, because that was what was easiest for the player to understand.
I find this rather interesting, considering that only works in games where stealth isn't an option. If it is an option, then that's definitely the wrong type of AI to use because it would effectiviely nullify the point of stealth.
Spotted at: Shack News
So I worked and worked on the Chikkits' A.I. until they always attacked when the player expected them to. And it turned out that the best solution didn't involve tweaking the Chikkits' field of view, or tuning their hearing. The best solution was just to make the Chikkits attack when the player was nearby, because that was what was easiest for the player to understand.
I find this rather interesting, considering that only works in games where stealth isn't an option. If it is an option, then that's definitely the wrong type of AI to use because it would effectiviely nullify the point of stealth.
Spotted at: Shack News