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Kult interview all nice and local

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Kult interview all nice and local

Interview - posted by Saint_Proverbius on Thu 29 July 2004, 13:18:02

Tags: 3D People; Kult: Heretic Kingdoms

We've just posted up our very own interview with some lead peoples of 3D People about Kult: Heretic Kingdoms. Here's part of it:


3. Tell us about the world of Kult. I there anything that makes it different from typical fantasy settings? Are multiple races available, or do you play only humans?

Richard: The player plays a human character. One of the aspects of the game that hardcore RPG fans will like least is that we�ve constrained them to a single character� But this is a narrative-oriented RPG, and that character�s identity is vital to the story. It will be interesting to see if players who go into the game thinking that this is a limitation, will come out having barely noticed it, for all the other exciting stuff that�s going on in there.

Jan: We wanted something different from our game world, both visually and in terms of the story background. So, we do not have orcs and elves. Nor do we have some steampunk or fantasy/sci-fi hybrid world, some gimmicked world. We have a solid, believable fantasy creation, populated by believable characters with various individual and racial goals.​

I like Richard's reply the best.

Oh, and there's the box art:

<div align="center"></div>

Now you know why she wears a helmet. Helmets are always good ideas.

There are 10 comments on Kult interview all nice and local

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