Dungeon Siege 2 posers and ponderings at ActionTrip
Dungeon Siege 2 posers and ponderings at ActionTrip
Interview - posted by Saint_Proverbius on Fri 30 July 2004, 17:03:20
Tags: Dungeon Siege 2; Gas Powered GamesActionTrip has a new interview about Dungeon Siege 2. The questions are mostly pretty boring, but here's one that's kind of interesting:
AT: Word around the water cooler is that the maps are much more immersive and interactive than before. Can you give us some fresh in game examples?
KL: Many ancient civilizations once populated the land in which the game takes place. While the ancient peoples themselves are scarcely remembered, their handiwork has survived in the form of ruins, dungeons, and structures, many of which contain secrets the player can gain access to by deciphering the clues. This type of interactivity can range anywhere from secret caverns and hidden passageways to a dungeon vault locked safeguarded by an ancient magical security system.
While still cool, I would rather hear about how I can burn down villages, forrests, and squish people with boulders and stuff.
Spotted at: Shack News
AT: Word around the water cooler is that the maps are much more immersive and interactive than before. Can you give us some fresh in game examples?
KL: Many ancient civilizations once populated the land in which the game takes place. While the ancient peoples themselves are scarcely remembered, their handiwork has survived in the form of ruins, dungeons, and structures, many of which contain secrets the player can gain access to by deciphering the clues. This type of interactivity can range anywhere from secret caverns and hidden passageways to a dungeon vault locked safeguarded by an ancient magical security system.
While still cool, I would rather hear about how I can burn down villages, forrests, and squish people with boulders and stuff.
Spotted at: Shack News
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