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Arx Fatalis review at Mad Gamerz

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Arx Fatalis review at Mad Gamerz

Review - posted by Saint_Proverbius on Wed 23 October 2002, 19:41:55

Tags: Arx Fatalis

...and boy do they trounce it! You don't have to look much further than the first paragraph in the review posted on Mad Gamerz to see that this one is going for the throat here:

From the very start, it's clear that Arx Fatalis is not a particularly original game. That in itself is not a crime: there have been plenty of unoriginal games lately, from UT2003 to Final Fantasy X, that have nevertheless provided some of the most enjoyable gaming moments of the year. However, Arx Fatalis takes the concept of unoriginality to a new level, and in the process almost drowns under the sheer weight of cliché. It opens with the most hackneyed, over-used device in role-playing – the central character who has lost his memory – and continues from there with a relentless procession of magic rings, levers, giant rats, poisonous spiders, treacherous goblins and enormous swords. The shackles of two decades of computer role-playing games weigh heavily upon its shoulders and it lacks the will to break free.

In the end, they give it a 6.5, citing gameplay as the worst part about Arx Fatalis.

Boy, this sure has been a good day for bad reviews.

I saw this at VoodooExtreme.

There are 0 comments on Arx Fatalis review at Mad Gamerz

It's a turn-based RPG thing on KickStarter.


RAISED: $558.42 USD (74%)

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