Game Chronicles loves up IWD2
Game Chronicles loves up IWD2
Review - posted by Saint_Proverbius on Thu 24 October 2002, 17:09:14
Tags: Icewind Dale 2Game Chronicles has written a rather generous review of BIS's latest dungeon crawler, IWD2. They gave the game an 8.6/10, saying that the graphics were spectacular, the sound was superb, the gameplay is "infinite", and so on. The only real complaint was about the pathfinding. Here's a sliver.
The replay value of this IWD2 is endless. With the ability to generate new characters and parties over and over again; you could really play this game forever, or at least until the next game in the series is released anyway. The third edition rules open up so many options for the player that it makes generating a new character extremely fun and entertaining. You can select from so many different options of classes, type, gender, and feats that you could literally play this game over and over again and never have the same type of character a second time. This is an example of true value.
Umm.. What? Having a different character won't change the gameplay much at all, and having six at any given time would cut that number down quite a bit. Feats are a nice addition to D&D, but they sure as hell won't make Sorceror A play radically different from Sorceror B.
Spotted over at Blue's News.
The replay value of this IWD2 is endless. With the ability to generate new characters and parties over and over again; you could really play this game forever, or at least until the next game in the series is released anyway. The third edition rules open up so many options for the player that it makes generating a new character extremely fun and entertaining. You can select from so many different options of classes, type, gender, and feats that you could literally play this game over and over again and never have the same type of character a second time. This is an example of true value.
Umm.. What? Having a different character won't change the gameplay much at all, and having six at any given time would cut that number down quite a bit. Feats are a nice addition to D&D, but they sure as hell won't make Sorceror A play radically different from Sorceror B.
Spotted over at Blue's News.