Dungeon Lords Q&A at IGN
Dungeon Lords Q&A at IGN
Interview - posted by Saint_Proverbius on Fri 10 September 2004, 19:36:51
Tags: Dungeon Lords; DW Bradley; Heuristic Park Inc.IGN serves up an interview with D.W. Bradley about Dungeon Lords. He goes over the story, mechanics, and other aspects of the game. Here's the question on being linear:
IGNPC: How linear is the progression of the story? Will players be able to have a different experience if they play through again? Will there be multiple endings?
David Bradley: While the gameplay experience is non-linear -- meaning you can choose to follow the main quest or side quests, or just meander around -- the main story arc is pretty much linear (it is a *story* after all). Players will have a slightly different experience by choosing a different emphasis, such as magic over melee, but the overall quest points will be the same. There are optional side quests, but these don't affect the main game path.
Someone needs to tell this man you can make a story without forcing the player to go through A, B, and C in a set order. If Jeff Vogel can do it sitting in front of his Macintosh in his Seattle basement by himself, you'd think the so-called legendary D.W. Bradley could manage this with his crack team of CRPG developers.
Spotted at: Blue's News
IGNPC: How linear is the progression of the story? Will players be able to have a different experience if they play through again? Will there be multiple endings?
David Bradley: While the gameplay experience is non-linear -- meaning you can choose to follow the main quest or side quests, or just meander around -- the main story arc is pretty much linear (it is a *story* after all). Players will have a slightly different experience by choosing a different emphasis, such as magic over melee, but the overall quest points will be the same. There are optional side quests, but these don't affect the main game path.
Someone needs to tell this man you can make a story without forcing the player to go through A, B, and C in a set order. If Jeff Vogel can do it sitting in front of his Macintosh in his Seattle basement by himself, you'd think the so-called legendary D.W. Bradley could manage this with his crack team of CRPG developers.
Spotted at: Blue's News