Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

One of them Bard's Tale's diaries

Visit our sponsors! (or click here and disable ads)

One of them Bard's Tale's diaries

Game News - posted by Vault Dweller on Sat 11 September 2004, 17:45:12

Tags: inXile Entertainment; The Bard's Tale (2004)

GameSpy has posted another BT Developer Diary, #9 if somebody's counting. In this latest edition, we are told why 2D is obsolete and convinced without reasonable doubts that 3D does rule. Or whatever.

When Maxx Kaufman (our infamous art director) first approached me about building a world for The Bard's Tale, we talked about all the things that bothered us about the action-RPG hack-'n-slash genre. Why do you never see the sky? Why is the world always so clean? Why do things always look so blocky and tiled? And why is everything in the world cut 12 feet off the ground? It's like someone took a laser beam to walls, trees, gates, everything! When you cut the world 12 feet up, it all of the sudden becomes very flat. It must be some kind of leftover from old-school, 2D isometric games. But games are 3D now! All of these things led to one thought. I always feel so detached, so far away from the character and the world. The cameras in action-RPGs are 30 feet up in the air. How could you NOT feel detached?
Amusing, isn't it?

There are 10 comments on One of them Bard's Tale's diaries

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.051178932189941 seconds