Dungeon Siege 2 storytime at 1Up
Dungeon Siege 2 storytime at 1Up
Preview - posted by Saint_Proverbius on Thu 16 September 2004, 05:18:57
Tags: Dungeon Siege 2There's a bit of the background story of Dungeon Siege 2 over at 1Up. It's all about this bad guy or something who unites the world and ushers in a good time while killing people that don't like him and things like that. Here's a clip:
History tells us the First Age began when the giant Zaramoth smote the last of his kin the Utgards, sealing his grip over the magics of Aranna for a thousand years and shifting the stars across the heavens. Zaramoth shepherded that age of relative peace with an iron hand; rebellions were not tolerated, men, elves, and dwarves prospered beneath the shadow of absolute justice. Even the Agallans in the far East, destined to live a life of peace, declined to challenge Zaramoth's command of the continent of Aranna despite their distaste for his cold morality.
For centuries, the only people Zaramoth permitted to channel magics from the River of Souls were his dark inquisitors, and even then only to carry out justice against those who failed to observe the commanding rule of the Empire. Magic was ordained too dangerous for citizens to wield, and Zaramoth himself was the only being fit to command it. Even to this day there are those who still believe this to be true, and yearn to return to a time where magic does not fall into the hands of the unjust and irresponsible.Nothing like a good smoting to start off an age of dark prosperity and stuff. That's the way the story starts, at least.
Spotted at: Blue's News
History tells us the First Age began when the giant Zaramoth smote the last of his kin the Utgards, sealing his grip over the magics of Aranna for a thousand years and shifting the stars across the heavens. Zaramoth shepherded that age of relative peace with an iron hand; rebellions were not tolerated, men, elves, and dwarves prospered beneath the shadow of absolute justice. Even the Agallans in the far East, destined to live a life of peace, declined to challenge Zaramoth's command of the continent of Aranna despite their distaste for his cold morality.
For centuries, the only people Zaramoth permitted to channel magics from the River of Souls were his dark inquisitors, and even then only to carry out justice against those who failed to observe the commanding rule of the Empire. Magic was ordained too dangerous for citizens to wield, and Zaramoth himself was the only being fit to command it. Even to this day there are those who still believe this to be true, and yearn to return to a time where magic does not fall into the hands of the unjust and irresponsible.
Spotted at: Blue's News