Kult played by Dhruin
Kult played by Dhruin
Preview - posted by Saint_Proverbius on Mon 27 September 2004, 14:15:21
Tags: Kult: Heretic KingdomsRPGDot has a preview of Kult: Heretic Kingdoms, which recently went gold for those lucky people in Europe. Here's a little bit about playing around with fire.. Or air.. But not at the same time:
My current character is a “Fire Mage†(there are no classes in Kult but this is the sort of character I was aiming to build) with some ranged abilities for good measure. She has amassed around a dozen Attunements but her current character level restricts her to about 8 currently active Attunements. Her primary weapon is a Shaman’s Staff, which basically casts some rather nice variations of fireballs. There’s no mana system in Kult, so these can be cast over and over but it takes a few seconds to recharge each time. She also has several useful air-aligned Attunements – including a good defensive aura and Fleet of Foot – but these won’t work while she is holding the fire-aligned Shaman’s Staff.
As long as the recharge rate isn't too severe, I don't miss mana much.
Thanks, Dhruin!
My current character is a “Fire Mage†(there are no classes in Kult but this is the sort of character I was aiming to build) with some ranged abilities for good measure. She has amassed around a dozen Attunements but her current character level restricts her to about 8 currently active Attunements. Her primary weapon is a Shaman’s Staff, which basically casts some rather nice variations of fireballs. There’s no mana system in Kult, so these can be cast over and over but it takes a few seconds to recharge each time. She also has several useful air-aligned Attunements – including a good defensive aura and Fleet of Foot – but these won’t work while she is holding the fire-aligned Shaman’s Staff.
As long as the recharge rate isn't too severe, I don't miss mana much.
Thanks, Dhruin!