GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Interplay, Bethesda, and the Fallout license

Click here and disable ads!

Interplay, Bethesda, and the Fallout license

Company News - posted by Vault Dweller on Thu 14 October 2004, 14:35:08

Tags: Fallout 3; Interplay

NMA reports that <a href=http://www.nasdaq.com/asp/quotes_sec.asp?symbol=IPLYE&selected=IPLYE>Interplay quarterly report[/url] is out. Here is a short version:


Since we were having difficulty meeting our payroll obligations on a timely basis to our employees a large number of our employees stopped reporting to work in late May and early June 2004. We were subsequently evicted from our building at 16815 Von Karman Avenue in Irvine, California in mid June 2004. We have a core group of approximately 20 employees on payroll, of which approximately 8 are actively working from the new company location in Irvine, California. Substantially all employees have not been paid for the period July 1 through September 30, 2004. There may be some liability to us arising from employees who have left.​
Herve is like LeChuck (another famous evil Frenchman). He can never be defeated permanently.


Interplay sold to Bethesda Softworks LLC, "Bethesda" the rights to develop FALLOUT 3 on all platforms for $1.175 million minimum guaranteed advance against royalties. Bethesda also has an option to develop two sequels, FALLOUT 4, and FALLOUT 5 for $1.0 million minimum guaranteed advance against royalties per sequel. Interplay retained the rights to develop a massively multiplayer online game ("MMORPG") using the Fallout Trademark.​
Hmm, I wonder what that "on all platform" thing means? Could it be...? Nah, it's too early to tell.

There are 25 comments on Interplay, Bethesda, and the Fallout license

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.038088083267212 seconds